0mega's Blog: Cloud Strife vs Revan (Final Fantasy vs Star Wars)
"Time is like a river Moving forward never back Oh love, flow like a current Sweep these burdens from my path Cause I’m forgiven, don’t wanna live in the Used to be’s Please help me Leave the past, in the past Leave the past, in the past"
Laura Bretan
The two most iconic RPG protagonists of all time. Amnesiac warriors uncovering lost secrets of the ancient builders, all to stop a man who fancies himself a god.
Cloud Strife, the tortured former mercenary of Final Fantasy VII
Revan, the prodigal Jedi of Star Wars: Knights of the Old Republic
Following their encounters with the secrets of ancient progenitors, their memories were scrambled, only saved from oblivion through their spiritual bond with the women they would come to love. In time they would join the fight against the powers seeking to ravage their worlds, only to find the secrets to the conflict were rooted in ancient legends, all while piecing together the truth of their pasts. But if these two masters of blade and magic found themselves in the other's crosshairs, would Cloud bring the rain of blades, or would Revan's Force of command make this ex-soldier kneel?
Before We Begin
This blog will focus on the core canon for both characters, excluding dubiously canon material such as Final Fantasy Tactics and Dissidia for Cloud and Star Wars: Supernatural Encounters and Expanded Supernatural Encounters for Revan. I may make a separate blog that includes these materials at a later date.
For Cloud, this will be the Compilation of Final Fantasy VII series; for the games, this is the original Final Fantasy VII and the two first installments in its remake, the supplementary games Dirge of Cerberus, Before Crisis, Crisis Core, The First Soldier, and Ever Crisis. Adding to this are the film Advent Children and the short films Last Order: Final Fantasy and On the Way to a Smile- Episode: Denzel. Rounding out the official story are the novels On the Way to a Smile, The Kids Are Alright: A Turk's Side Story, and the Remake novel Trace of Two Pasts. Out of universe guides like Crisis Core Guide, the Prima/Strategy Guide, and the Ultimania: Final Fantasy VII will round out the material. There will be supplementary material from other Final Fantasy Games included when factoring in crossover characters like Gilgamesh, given that he has been encountered by both Cloud's party and the parties of many other games in the series.
For Revan, our main focus is on his appearances within the original Knights of the Old Republic video game and its sequel The Sith Lords, the Revan novel, and his appearances in the Flashpoint, Shadow of Revan, and Echoes of Oblivion story expansions of The Old Republic MMORPG. Material from the Wizards of the Coast RPG guide, the KOTOR Strategy Guides, and the Chronicles of the Old Republic will elaborate on many of his abilities. We will also pull from all of Star Wars Legends expanded media for further details on Force powers, scaling, and duelling abilities. This Revan blog will exclude Disney Canon, as Revan does not currently feature in it beyond vague references and implied appearances.
As a heads up, some sections of item lists within this blog are taken directly from the official Final Fantasy wiki, Strategywiki and kotorlists websites to save time rewriting extensive lists from scratch.
Finally, a huge shout-out to the following blogs and threads for their extensive information, scans, and calculations, which all greatly helped in the making of this blog:
- G1's Luke Skywalker vs Saber
- Bang's Revan vs Dark Urge
- The Black Shulk's Gilgamesh vs Estark
- TartaChocolate's Spiritual Energy Manipulation
- DarthAnt66's Revan Respect Thread (and an extra thank you for the Discord scans)
Cloud Strife
Growing up in the small village of Nibelheim, Cloud Strife was entranced by the elite fighters of the Shinra Company, and endeavoured to join the SOLDIER program. But though he served well as a infantryman alongside his friend Zack Fair, Cloud failed to measure up to SOLDIER's requirements.
However, during one mission to his home town, Zack's mentor Sephiroth discovered a terrible truth; he was a genetically evolved science experiment, forged from the extraterrestrial parasite Jenova. Driven insane by rage, Sephiroth laid waste to Nibelheim, killing Cloud and Tifa's parents in the process despite Zack's attempt to stop him. But as Zack fell, Cloud took up his sword and stabbed Sephiroth, flinging his dying body into the Lifestream before collapsing. Captured by the sadistic Hojo of Shinra's science division, Cloud and Zack were injected with Jenova's cells and tortured for years before escaping, only for Zack to be fatally wounded and die in Cloud's arms.
Broken by the continual trauma and the Mako poisoning of Hojo's experiments, Cloud's mind would fragment, being found by Tifa as an amnesiac. In an attempt to rebuild his mind, his memories were overwritten by Zack's accounts of his adventures; now Cloud was the First Class SOLDIER who worked alongside Sephiroth, but would only put those skills to use as a mercenary, fighting for no cause or purpose. That is until AVALANCHE requested his services.
With Shinra extracting energy from the planet faster than it couldbe replenished, AVALANCHE was desperate to prevent an ecological collapse, so paid Cloud to assist them in their terrorist acts. After the success of bombing a Mako factory, Shinra collapsed part of the city of Midgar in retaliation, causing Cloud to fall into the slums and meet Aerith, a descendant of the mystical Cetra who once ruled the planet. Assisting Aerith in escaping Shinra's clutches, Cloud would discover that Sephiroth still lived, determined to destroy the world and ascend to godhood as Jenova aspired to. With Aerith and AVALANCHE with him, Cloud would venture to stop his mad schemes.
Crossing the world, they would find that Sephiroth intended to use the Black Materia to summon Meteor, which would crack open the planet and expose the Lifestream to Sephiroth's grasp. Manipulated into handing over the Black Materia and being forced to watch Sephiroth kill Aerith before his eyes, Cloud's identity crisis shattered his mind once again. This time though, with Tifa and the Lifestream's aid, Cloud would remember his true past, accepting the losses and resolving to stop Meteor once and for all. Pursuing Sephiroth to the planet's core and then into the Lifestream itself, Cloud would land the killing blow and end Sephiroth's evil for good.
Or so it seemed. Sephiroth's spirit remained active, slowly corrupting the Lifestream from within while his extension/servant Kadaj would work to resurrect his body. Cloud was forced to face his demons and fear of loss once again as Kadaj was transformed into Sephiroth himself, battling his sworn enemy once again. Guided by the hope of Zack and Aerith, Cloud regained his will to cherish all life, destroying Sephiroth's soul once and for all, leaving him in his memories, where he belonged. Generations later, the planet would be fully healed, Shinra's desolation of nature finally ended and Jenova's menace left behind in the past.
Revan
Revan had a mother and father, but where he was born is lost to time. Taken into the Jedi Order at a young age, Revan was taught by many masters and gained an insatiable thirst for knowledge. Whatever there was to be taught, Revan would master it, especially the controversial views of Master Kreia, as long as he had his best friend Alek with him.
But a scourge grew on the Outer Rim; called to a glorious crusade by Mandalore the Ultimate, the Mandalorian clans launched an all out assault on the Republic, desperate for worthy opponents. The Jedi Council, still wary from their losses against the Sith Lord Exar Kun and believing the true threat lay beyond the Mandalorians, refused to intervene, to the ire of many. Unwilling to let the continual slaughter go unabated, Revan and Alek defied the Council's wishes, leading hundreds of like-minded Jedi into the war. Matching the Mandalorian savagery with savagery of their own, Revan, Malak, and new rising star Meetra Surik rose through the ranks of the Republic army to become generals, Revan himself single-handedly turned the tide of the war, soon having Mandalore on the run to Malachor V.
For Malachor V was a Sith planet, archenemy of the Jedi, a planet that Revan had long been gaining knowledge and power from. The horrors of war had made Revan and Malak despise weakness and mercy, which further pulled them into the Sith teachings. At the final battle on Malachor V, Revan slew Mandalore the Ultimate in combat, destroyed the Mandalorian fleet with the Mass Shadow Generator, and took his fleet into the Unknown Regions of the galaxy, having finally located the true threat that hadled the Mandalorians to war; the True Sith of Emperor Vitiate.
Upon meeting the Emperor, Revan and Malak fully fell to the Dark Side, taking the titles Darth Revan and Darth Malak, finding the ancient Star Forge superweapon and using it to begin a new war against the galaxy, only Revan was fighting to unite the galaxy against Vitiate's seeming omnipotence. But as a Jedi strike team, led by the prodigy Bastila Shan, desperately attempted to apprehend Revan aboard his flagship, he was betrayed by Malak and fired upon, losing his memories in the attack.
Revan was given a new identity by the Jedi Council, a soldier loyal to the Republic, and with Bastila and a growing group of allies, Revan would retrace his steps to locating the Star Forge. Re-encountering Malak, his memory would be restored, but Revan would remain loyal to the Light Side even when Bastila, whom he had fallenin love with, fell to darkness. Redeeming Bastila, killing Malak,and destroying the Star Forge, Revan would be hailed as the Prodigal Knight, marrying Bastila.
But Vitiate's menace was still a danger. Leaving Bastila and their unborn child, Revan would travel to face Vitiate a second time alongside Meetra, only for Meetra to be killed and Revan to be imprisoned for 300 years by the Emperor, fighting a constant war of wills with his captor. Upon being released, his fragmented mind and soul split, his dark half attempting to destroy the Emperor by any means necessary, even genocide. Finally put down by a combined Republic and Imperial strike team, Revan's split self would reunite and find peace, returning one final time to assist the Outlander in permanently destroying Vitiate's spirit, completing the mission he had spent lifetimes fighting for and finally finding peace in the Force.
Equipment
Cloud
Buster Sword
Cloud's most iconic weapon, passed down from Angeal to Zack Fair, who gave it to Cloud as his dying gift. A massive single-edged blade, six feet long and one foot wide, it possess two materia slots and is a staple image of the game. It can be used as a stabbing,slashing, and bludgeoning weapon.- Twinstinger: Made from two swords and well suited to materia
- Hardedge: Proivdes a boost to strength and magic
- Force-stealer: Doubles Cloud's materia raising capability
- Butterfly Edge: Provides far greater attack damage
- Rune Blade: Doubles materia raising capability
- Umbral Blade: Possesses five materia slots
- Crystal Sword: Geared to provide increased magic damage
- Yoshiyuki: Attack power doubles if one or both party members fall unconscious
- Murasame: Greatly increases attackdamage and magic points
- Organics: Greatly increased attack power
- Nail bat: Significantly increases the odds of scoring a critical hit
- Enhance Sword: Increases magic and hit rate
- Crystal Sword: Greatly increases damage output
- Apocalypse: Raises magic and spirit levels while tripling materia-raising capability
- Heaven's Cloud: Greatly raises Cloud's magic level
- Ragnarok: Greatly raises magic and spirit levels
- Slipstream Saber: Possesses six materia slots and teaches Cloud Counterstance
- Sleep: Makes the target fall asleep, preventing them from taking any actions unless awoken by a physical attack.
- Silence: Inflicts Silence on an enemy, preventing them from using magic
- Confu: Causes the target to randomly attack its allies.
- Berserk: Forces the target to only use physical attacks on its opponent, at the cost of the target's physical damage being increased to 150%
- Mini: Shrinks a target, reducing their attack damage to 1
- Toad: Transforms the target into or back from a frog, locking their abilities except for Attack and Item.
- Escape: Allows the caster to escape a battle without receiving and victory XP or loot.
- Remove: Removes a single enemy from the battlefield. Unless one is Immune to the effect, Remove always hits. If used on the player characters, it instantly kills them.
- Barrier: Halves incoming physical damage
- MBarrier: Halves incoming magical damage and healing taken
- Reflect: Reflects incoming spells back at the caster
- Wall: Combines Barrier and MBarrier to halve all incoming damage
- Haste: Doubles the target's Active Time Battle speed, enabling one to recharge more quickly and outpace the enemy
- Slow: The opposite of Haste, halves the target's recharge speed, rendering them unable to attack for longer periods
- Stop: Effectively freezes time for the opponent, preventing them from regenerating health or keeping up Barriers
- Freeze: A powerful Ice attack that has a chance of inflicting Stop
- Break: Earth elemental spell that has a chance of inflicting Petrify
- Flare: Creates a powerful fire blast
- Tornado: Unleashes a tornado that has a high chance of inflicting Confusion
- DeBarrier, upgradable to DeSpell: Removes a variety of Positive Status Effects
- Death: If cast successfully, will instantly kill the target.
- Poisona: Removes the "Poison" status effect
- Esuna: Cures virtually all negative status effects, including: Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralyzed, and Darkness
- Resist: Locks a single positive or negative status effect in place on the target and makes them immune to any incoming status effects.
- HP Absorb: When linked Materia causes damage, the caster regains HP equivalent to 10% of damage dealt
- MP Absorb: When linked Materia causes damage, the caster regains MP equivalent to 1% of damage dealt
- MP Turbo: At the cost of more MP, Linked Magic and Summon Materia does up to 50% more damage than normal
- Quadra Magic: Casts Summon or Magic Materia four times at once at half the damage for a total of 2x normal damage. Can be used up to five times.
- Sneak Attack: Ally has a 20-80% chance of performing a sneak attack on the target
- Magic Counter: When the user is attacked, their second materia is automatically cast at the opponent at its highest level
- Counter: Provides the caster a chance to deflect attacks using the second Materia; at maximum, the caster has a 100% chance of deflecting attacks
- Final Attack: Upon an ally's defeat, they will cast a materia attack before dying.
- Added Cut: After using the materia that this is combined with, your character will make a single physical attack on the enemy.
- Added Effect: If this materia and the materia it is connected to are attached to one's weapon, the caster can inflict status ailments with their weapon strikes
- Elemental: Can empower one's weapon to inflict elemental damage based on the materia attached
- Steal/Mug: The caster performs a regular attack and attempts to steal an item from the target
- Sense: The caster learns the target's name, level, health, magic, and weakness
- Deathblow: A special attack that hits less often, but inflicts more damage
- Manipulate: The target falls under the user's control until struck by a physical attack.
- Morph: Only performs 1/8th normal damage, but transforms target into a chosen item if dealt as a deathblow
- Throw: Throws a weapon from the inventory at an enemy. The weapon cannot bereclaimed
- Slash All: Targets all enemies at once but deals 1/3rd of the damage. Can be upgraded to Flash Slash, which kills enemies instantly if they hit.
- Double/Quadra Cut: User hits an enemy twice or four times in one go
- Mimic: Caster copies the most recent attack of another party member
- W-Item/Summon/Magic: Caster can now use two items/summons/magic spells in one turn
- Master Command: User can cast Steal, Sense, Throw, Coin Toss, Morph, Deathblow, Control, and Mimic
- Frog Song: Transforms all foes into frogs and puts them to sleep.
- L4 Suicide: All enemies with an experience level that is a multiple of four loses almost all their HP and possibly get afflicted with the ‘Minimum!’ status.
- Magic Hammer: Bop one foe on the head and gain up to 100 MP
- White Wind: Each ally regains lost HP and their status ailments are cured and dispelled.
- Big Guard: Has the same effect as casting Haste, Barrier, and MBarrier on all your allies.
- Angel Whisper: An angel appears above one person and brings them back to life if they are dead. They also relieve any status ailments and dispel any bad effects.
- Dragon Force: Increases your physical and Magic Plus defence rating.
- Death Force: One ally becomes immune to instant death attacks (this doesn't protect you from dying if you lose all your HP).
- Flame thrower: A stream of fire burns one foe.
- Laser: Reduces an enemy's HP by one-half.
- Matra Magic: Fire a pack of missiles at one enemy for magic damage.
- Bad Breath: Inflict multiple status ailments upon all enemies, including Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleepel.
- Beta: A swirling red shape appears, surrounded by specks of white. All targets are hit for magic damage.
- Aqualung: Blue bubbles strike all enemies for water damage.
- Trine: A Delta Force-like attack that hits all enemies with lighting.
- Magic Breath: Rainbow orbs hit all foes for fire, ice, and lighting damage.
- ???: A weight drops and inflicts damage. The amount is equal to the amount of damage the caster has received in battle.
- Goblin Punch: Foe is hit for physical damage.
- Chocobuckle: A fat chocobo bounces around and hits one foe for special damage. This attack gains strength each time you flee from a battle.
- L5 Death: Any enemy whose level is a multiple of five is instantly killed.
- Death Sentence: One enemy is Condemned (they die when the counter over their head reaches zero).
- Roulette: One friend or foe is instantly killed
- Shadow Flare: A black flare hits a single opponent for damage
- Pandora's box: A star field and question mark appear and hits all enemies for physical damage.
- HP Plus: Maximum HP increases by 10-50%
- MP Plus: Maximum MP increases by 10- 50%
- HP<>MP: Switches your maximum HP and maximum MP scores.
- Luck Plus: Luck increases by 10- 50%.
- Magic Plus: Magic increases by 10-50%.
- Speed Plus: Speed increases by 10- 50%.
- Gil Plus: Win x1.5/2 more gil from a battle.
- EXP Plus: Win x1.5/2 more EXP from a battle.
- Enemy Away: Enemy encounter rate drops by 1/2/1/4.
- Enemy Lure: Enemy encounter rate increases by 1.5/2.
- Chocobo Lure: You are able to encounter chocobos on the World Map.
- Pre-emptive: Ally attacks first 6-48%.
- Long Range: Alters your ability to attack.
- Cover: Ally will guard another ally 20-100% of the time.
- Counter Attack: Ally strikes back 20-100% of the time.
- Super Enemy All: Any command useable in battle affects all targets.
- Underwater: Negates the 20-minute time limit when fighting Emerald Weapon.
- Vitality Up: Increases Vitality (Defence)
- Spirit Up: Increases Spirit
- Strength Up: Increases Strength
- First Strike: Fills ATB (Active Time Battle) Gauge at the beginning of battle (ATB being how abilities and spells are used)
- Steadfast Block: Guarding resists more damage and fills ATB Gauge faster
- Precision Defence Focus: Improves the Parry ability
- Provoke: Draws enemies' attention from injured Party members
- Item Master: Improves efficacy of items used
- ATB Stagger: ATB is earned when opponent is staggered
- Skill Master: ATB earned from using different commands
- ATB Assist: Teammates earn ATB from holder using ATB Commands
- Synergy Support: Grants synergy charge to Party member who didn't use Synergy attack
- Limit Support: The holder's limit gauge buildup to be applied to their allies
- VIT⇔SPR Materia: Swaps Vitality and Spirit levels
- ATK⇔MATK Materia: Swaps Strength and Magic Levels
- Deadly Dodge: Attacks following dodging do area damage
- Parry: Follows guarded attacks with a quick attack
- Auto-Cure: Allows ally to cast Heal a limited number of times
Most of Cloud's armour sets provide varying defence against physical and magical damage while increasing Cloud's chances of evading attacks. The most notable ones provide aditional abilities.
- Edincoat: Raises Cloud's magic slightly
- Dragon Armlet: Damage from fire, ice and lightning attacks is halved
- Gigas Armlet: Raises Cloud's attack level
- Platinum Bangle: Doubles materia-raising power
- Rune Armour: Doubles materia-raising power
- Aurora Armlet: Absorbs ice damage and transforms it into HP
- Fire Armlet: Absorbs fire damage and transforms it into HP
- Bolt Armlet: Absorbs lightning damage and transforms it into HP
- Wizard Bracelet: Raises magic levels and provides strong defence against magic
- Ziedrich: Halves all type of maical damage while raising attack and magic levels
- Chocobracelet: Significantly boosts speed and luck stats
- Escort Guard: Grants complete protection from lightning, earth, poison and water damage
- Force Bracelet: Raises magical power and defences
- Aegis Armlet: Greatly increases rate of magic evasion
- Warrior Bangle: Raises attack levels
- Mystile: Greatly raises rate of physical and magical evasion
- Fairy Ring: Grants protection from Poison and Darkness
- Fury Ring: Grants the Berserk condition
- Tetra Elemental: Absorbs fire, ice, lightning, and earth damage, turning it into HP
- Jewel Ring: Protects the user from Petrify and Paralysis conditions
- Safety Bit: Protects the user from Petrfiy, Paralysis, Instant Death, and Death Sentence
- Sprint Shoes: Grants the Haste condition
- Headband: Grants protection from Sleep
- Cat's Bell: HP is restored as one walks
- Reflect Ring: Grants the Reflect condition
- Sneak Glove: Raises the chance of successfully stealing
- Protect Ring: Automatically casts Barrier and MBarrier at the start of a battle
- Peace Ring: Protects user from Berserk, Sadness, Confusion and Fury
- White Cape: Protects from the Frog and Mini conditions
- Ribbon: Grants protection from all enemy cast effects except Stop, Slow, and Haste
- Potions: Restores HP to the user, up to complete restoration
- Ether: Restores MP to the user, up to complete restoration
- Elixir/Megalixir: Restores the HP and MP of one or all party members
- Phoenix Down: Restores one party member to life
- Antidote: Cures poison
- Soft: Cures Petrify and Gradual Petrify
- Maiden's Kiss: Cures Frog
- Cornucopia: Cures the Mini Condition
- Echo Screen: Cures Silence
- Eye Drops: Cures Darkness
- Remedy: Cures all Conditions
- Tent: Restores all HP and MP of all party members
- Hyper: Cures Sadness or induces Anger
- Tranquilizer: Cures Anger or induces Sadness
- Smoke Bomb: Allows party to flee enemy encounters
- Speed Drink: Gives Haste Condition
- Hero Drink: Raises vitality, magic power, spirit, and luck
- Vaccine: Renders one immune to Status Effect inducement
- Light Curtain: Creates temporary shield to physical attacks
- Lunar Curtain: Creates temporary shield to magical attacks
- Mirror: Creates magic reflecting shields
- Holy Torch: Cures Slow, Stop, and other Conditions
- Explosives:
- Grenade: Standard explosive
- Shrapnel: Does two and a half times normal Grenade damage
- Bomb's Right Arm: Does 1500 points of type-less damage
- Molotov: Casts Fire on one enemy
- S-Mine: Does roughly 1500 points of type-less damage
- Status Inducers:
- Hourglass: Casts Stop on all enemies
- Kiss of Death: Casts Death on all enemies
- Spider Web: Casts Slow on all enemies
- Dream Powder: Casts Sleepil on all enemies
- Mute Mask: Casts Silence on all enemies
- War Gong: Casts Berserk on all enemies
- Leco Weed: Casts Confu on all enemies
- Elemental Weapons:
- Fire Fang/Veil: Casts Fire on two/three enemies
- Antarctic Wind/Ice Crystal: Casts Ice on two/three enemies
- Bolt Plume/Swift Bolt: Casts Bolt on two/three enemies
- Dragon Wing: Casts Bolt 3 on all enemies
- Earth Drum/Hammer: Casts Quake on two/three enemies
- Bird Wing: Induces 1000 Wind damage on all enemies
- Dragon Scales: Induces 4000 Water Damage on all enemies
- Deadly Waste/Molbor's Tentacle: Casts Bio/Bio 2 on all enemies
- Stardust: Casts Comet on two enemies
- Vampire Fang: Drains 200 HP
- Ghost Hand: Drains 30MP
- Basilisk Claw: Induces the Petrify Condition
- Impaler: Casts Frog
- Shrivel: Casts Mini
- 8 Inch Cannon: Does roughly 3000 typeless damage
- Graviball and T/S Bomb: Casts Gravity damage that half HP is target is susceptible to Gravity magic
- Ink: Induces Darkness
- Dazers: Induces Paralysis
- Cauldron: Casts Bad Breath on one enemy
Remake/Rebirth Armour
| Armor | Defense | Magic Defense | Materia slots | Cost | Chapter Range | Description |
|---|---|---|---|---|---|---|
| Metal Bracer | 8 | 8 | A simple bracer wrought from iron in the republic era. | |||
| Leather Bangle | 14 | 7 | A cheap bangle made from leather scraps. | |||
| Enhanced Copper Bracer | 14 | 14 | A souped-up version of the original copper bracer. | |||
| Enhanced Woodsprite Armlet | 11 | 11 | A new and improved version of the woodsprite armlet. | |||
| Copper Bracer | 11 | 11 | A bracer mass-produced during the war. | |||
| Enhanced Hunter's Bangle | 22 | 11 | A souped-up version of the original hunter's bangle. | |||
| Enhanced Bone Bracelet | 11 | 22 | A souped-up version of the original bone bracelet. | |||
| Hunter's Bangle | 18 | 8 | Available for purchase in the Grasslands. | |||
| Bone Bracelet | 8 | 18 | Available for purchase in the Grasslands. | |||
| Woodsprite Armlet | 8 | 8 | An intricately carved armlet blessed by the spirits of the forest. | |||
| Orchid Bracelet | 11 | 24 | A bracelet crafted with such an inspiring design that anyone who wears it gains courage. | |||
| Beastman Armband | 11 | 24 | An avant-garde armband made from the shavings of a beastman's club. | |||
| Owl Bracer | 15 | 15 | An ornate bracer crafted in honor of the hermit philosopher of the forest, Strix. | |||
| Wisefox Bracelet | 12 | 26 | Available for purchase in the Junon region. | |||
| Gold Coral Armlet | 12 | 12 | An enchanting armlet crafted with rare coral harvested from the depths of the sea. | |||
| Elphadunk Bangle | 26 | 12 | Available for purchase in the Junon region. | |||
| Sailor's Bracer | 16 | 16 | A resilient bracer made to withstand life on the high seas. | |||
| Enhanced Sailor's Bracer | 18 | 18 | A souped-up version of the original sailor's bracer. | |||
| Enhanced Elphadunk Bangle | 29 | 14 | A souped-up version of the original elphadunk bangle. | |||
| Enhanced Wisefox Bracelet | 14 | 29 | A souped-version of the original wisefox bracelet. | |||
| Enhanced Gold Coral Armlet | 14 | 14 | A refined variant of the gold coral armlet. | |||
| Queensguard Bangle | 30 | 14 | A silver bangle once worn by knights sworn to protect their queen regnant. | |||
| Road Warrior Bangle | 53 | 25 | Available for purchases in the Cosmo Canyon region. | |||
| Commander's Bracer | 33 | 33 | A high-quality bracer customarily worn by Shinra officers. | |||
| Spiritbound Armlet | 25 | 25 | An armlet taken from a warrior whose tribe cannot escape the fetters which robbed them of freedom. | |||
| Enhanced Spiritbound Armlet | 26 | 26 | An augmented reproduction of the spiritbound armlet. | |||
| Enhanced Road Warrior Bangle | 56 | 26 | A revised rendition of the road warrior bangle. | |||
| Snailshell Bracelet | 25 | 53 | Available for purchase in the Cosmo Canyon region. | |||
| Enhanced Snailshell Bracelet | 26 | 56 | A refined variant of the snailshell bracelet. | |||
| Enhanced Commander's Bracer | 35 | 35 | A revised rendition of the commander's bracer. | |||
| Oldebeast Bracelet | 15 | 32 | Available for purchase in the Corel region. | |||
| Fortress Bracer | 20 | 20 | A stout standard-issued bracer worn by Shinra riot troopers. | |||
| Abyssal Bangle | 32 | 15 | Available for purchase in the Corel region. | |||
| Enhanced Fortress Bracer | 26 | 26 | A new and improved version of the fortress bracer. | |||
| Beguiling Armlet | 15 | 15 | A curious armlet said to have been the treasured keepsake of a fairy-tale witch. | |||
| Enhanced Beguiling Armlet | 20 | 20 | A revised rendition of the beguiling armlet. | |||
| Enhanced Abyssal Bangle | 42 | 20 | A refined variant of the abyssal bangle. | |||
| Enhanced Oldebeast Bracelet | 20 | 42 | A new and improved version of the oldebeast bracelet. | |||
| Illusionist's Armband | 20 | 43 | A perfectly unassuming armband that proves the wearer has nothing to hide. | |||
| Swallowsong Bracer | 27 | 27 | A finely crafted bracer that evokes the beauty of a bird in flight. | |||
| Witch's Armlet | 21 | 21 | An armlet legend holds was imbued with the witch of the wood's magic. | |||
| Enhanced Witch's Armlet | 23 | 23 | A revised rendition of the witch's armlet. | |||
| Outlaw Bangle | 45 | 21 | Available for purchase in the Gongaga region. | |||
| Enhanced Outlaw Bangle | 50 | 23 | A refined variant of the outlaw bangle. | |||
| Crocodile Bracelet | 21 | 45 | Available for purchase in the Gongaga region. | |||
| Enhanced Crocodile Bracelet | 23 | 50 | A new and improved version of the crocodile bracelet. | |||
| Crucible Bracer | 28 | 28 | A reinforced bracer forged with a mixture of metals including iron, copper, and silver. | |||
| Enhanced Crucible Bracer | 31 | 31 | A refined variant of the crucible bracer. | |||
| Sage Armband | 24 | 51 | An armband crafted by a wise man of the woods who prayed that the planet would guide him. | |||
| Big Horn Bracelet | 32 | 32 | An imposing bracelet fashioned with a horn taken from a large beast. | |||
| Chocobo Armband | 16 | 16 | Triples amount of AP earned for all materia set into this armor. | |||
| Backbone Bracelet | 27 | 58 | A bracelet which incorporates the vertebrae of a fearsome fiend. | |||
| Celestial Bangle | 58 | 27 | A mystical bangle that evokes the boundless majesty and wisdom of the heavens. | |||
| Resplendent Bracer | 37 | 37 | A bracer of such surpassing quality declared to be beyond compare. | |||
| Enhanced Resplendent Bracer | 39 | 39 | A reimagining of the resplendent bracer. | |||
| Yggdrasill Armlet | 28 | 28 | A superb armlet said to have been carved from the very wood of the world tree. | |||
| Enhanced Yggdrasill Armlet | 30 | 30 | An augmented reproduction of the Yggdrasill armlet. | |||
| Garm Bangle | 59 | 28 | Available for purchase in the Nibel region. | |||
| Enhanced Garm Bangle | 62 | 29 | A reimagining of the Garm bangle. | |||
| Varvados Bracelet | 28 | 59 | Available for purchase in the Nibel region. | |||
| Enhanced Varvados Bracelet | 29 | 62 | A revised rendition of the Varvados bracelet. | |||
| Hades Armlet | 32 | 32 | A terrible armlet created by a conjurer at the behest of a conqueror. | |||
| Valkyrian Bangle | 64 | 30 | A stunning bangle crafted to capture the glory of the goddesses drawn to war. | |||
| Cetran Bracer | 42 | 42 | A bracer that embodies the ethos of the Ancients and confers incredible benefits. | |||
| Cetran Armband | 32 | 67 | TBD | An armband that embodies the vast knowledge of the Ancients. | ||
| Cetran Armlet | 33 | 33 | An armlet that embodies the hopes and dreams of the Ancients. | |||
| Cetran Bangle | 67 | 32 | TBD | A bangle that embodies the resolute will of the Ancients. |
Remake/Rebirth Accessories
| Accessory | Effect | Price | Acquire |
|---|---|---|---|
| Power Wristguards | Increases strength by 5%. | ||
| Hi-Power Wristguards | Increases strength by 5%. Increases max HP by 250. | ||
| Supernatural Wristguards | Increases strength by 10%. | ||
| Full Throttle Wristguards | Increases strength by 10%. Increases max HP by 500. | ||
| Bulletproof Vest | Increases vitality by 5%. | ||
| Bulletproof Vest Mk. II | Increases vitality by 5%. Increases max HP by 250. | ||
| Survival Vest | Increases vitality by 10%. | ||
| Riot Vest | Increases vitality by 10%. Increases max HP by 500. | ||
| Earrings | Increases magic power by 5%. | ||
| Magical Earrings | Increases magic power by 5%. Increases max MP by 3. | ||
| Platinum Earrings | Increases magic power by 10%. | ||
| Sorcerer's Earrings | Increases magic power by 10%. Increases max MP by 6. | ||
| Talisman | Increases spirit by 5%. | ||
| Talisman of Focus | Increases spirit by 5%. Increases max MP by 3. | ||
| Timeworn Talisman | Increases spirit by 10%. | ||
| Cetra Talisman | Increases spirit by 10%. Increases max MP by 6. | ||
| Lucky Amulet | Increases luck by 10. | ||
| Champion Belt | Increases max HP by 10% and strength by 5%. | ||
| Circlet | Increases max MP by 10%. Increases magic power by 5%. | ||
| Space Ranger Service Medal | Increases strength and magic power by 5%. | ||
| Space Ranger Medal of Honor | Increases strength and magic power by 10%. | ||
| Fortitude Ring | Increases vitality and spirit by 50. | ||
| Jeweled Ring | Grants immunity to Petrified and Stone. | ||
| White Cape | Grants immunity to Toad. | ||
| Safety Bit | Grants immunity to Instant Death. Grants Immunity to Stone and Petrify. | ||
| Star Pendant | Grants immunity to Poison. | ||
| Headband | Grants immunity to Sleep. | ||
| Protective Boots | Grants immunity to Slow. Grants immunity to Stop. | ||
| Psychic's Charm | Increases max MP and magic power by 5%. Grants immunity to Silence. | ||
| Enhanced Psychic's Charm | Increases max MP and magic power by 8%. Grants immunity to Silence. | ||
| Karmic Cowl | Increases vitality and spirit by 30. Grants immunity to Slow and Instant Death. | ||
| Enhanced Karmic Cowl | Increases vitality and spirit by 50. Grants immunity to Slow and Instant Death. | ||
| Ribbon | Prevents detrimental status effects. Makes it harder to be interrupted while casting magic. | Defeat Sephiroth in Gold Saucer 3D Brawler (available after completing "Can't Stop, Won't Stop") Complete "Legendary Bout: Bonds of Friendship" in Chadley Combat Simulator | |
| Wristguards | |||
| Tarot Cards | Extends the duration of detrimental status effects applied to foes. | ||
| Otherworldly Crystal | Reduces the duration of detrimental status effects inflicted on the wearer. | ||
| Malboro Orb | Extends duration of detrimental status effect applied to foes. Reduces duration of detrimental status effects inflicted on wearer. | ||
| Enhanced Malboro Orb | Increases max MP by 5%. Extends duration of detrimental status effect applied to foes. Reduces duration of detrimental status effects inflicted on wearer. | ||
| Enchanted Ring | Extends the duration of beneficial status effects applied by the wearer. | ||
| Revival Earrings | Grants Auto-Life at the start of battle. Breaks upon use. | ||
| Fury Ring | Grants Berserk at the start of battle, increasing damage dealt and received. | ||
| Hermes Shoes | Grants Haste at the start of battle. | ||
| Enfeeblement Ring | Grants Toad at the start of battle. | ||
| Gi Warrior's Charm | Increases the limit gauge fill rate by 10%. | ||
| Silver Brawler's Gloves | Slightly increases the limit gauge charge rate upon staggering a foe. | ||
| Golden Brawler's Gloves | Increases the limit gauge charge rate upon staggering a foe. | ||
| Draconic Ring | Increases the limit gauge charge rate upon successfully blocking. | ||
| Enhanced Draconic Ring | Increases max HP by 5%. Increases the limit gauge charge rate upon successfully blocking. | ||
| Expeditionary Medal | Increases level limit by 1 at the start of battle. | ||
| Enhanced Expeditionary Medal | Increases level limit to maximum at the start of battle. | ||
| Limit Booster | Fills the limit gauge halfway at the start of battle. | ||
| Transference Module | Fills the limit gauge after consuming ATB. | ||
| Spectral Cogwheel | Fills the limit gauge after consuming MP. | ||
| Götterdämmerung | Completely fills the limitbreak gauge at the start of battle. Gradually fills the limit break gauge during battle. | ||
| Chocoking's Cape | Fills ATB charge at the start of battle. | ||
| Speed Demon Keychain | Slightly replenishes ATB gauge when using a weapon ability. | ||
| Whistlewind Scarf | Slightly fills the ATB gauge at the start of the battle. | ||
| Corsair's Compass | Partitions ATB gauge into 3 segments for a short period after using 5 types of commands. | ||
| Healing Materia Earrings | Allows use of the highest level of healing materia, granting access to spells Cure, Cura, and Curaga. | ||
| Cleansing Materia Earrings | Allows use of the highest level of cleansing materia, granting access to spells Poisona, Esuna, and Resist. | ||
| Revival Material Earrings | Allows use of the highest level of revival materia, granting access to the spells Raise and Arise. | ||
| Fire Materia Earrings | Allows use of the highest level of fire materia, granting access to the spells Fire, Fira, and Firaga. | ||
| Ice Materia Earrings | Allows use of the highest level of ice materia, granting access to the spells Blizzard, Blizzara, and Blizzaga. | ||
| Lightning Materia Earrings | Allows use of the highest level of lightning materia, granting access to the spells Thunder, Thundara, and Thundaga. | ||
| Wind Materia Earrings | Allows use of the highest level of wind materia, granting access to Aero, Aerora, and Aeroga. | ||
| Poison Materia Earrings | Allows use of the highest level of poison materia, granting access to the spells Bio, Biora, and Bioga. | ||
| Binding Materia Earrings | Allows use of the highest level of binding materia, granting access to Sleep, Silence, and Berserk. | ||
| Time Materia Earrings | Allows use of the highest level of time materia, granting access to the spells Haste, Slow, and Stop. | ||
| Subversion Materia Earrings | Allows use of the highest level of subversion materia, granting access to the spells Breach and Dispel. | ||
| Barrier Materia Earrings | Allows use of the highest level of Barrier materia, granting access to spells Barrier, Manaward, and Manawall. | ||
| Empowerment Materia Earrings | Allows use of the highest level of empowerment materia, granting access to the spells Bravery and Faith. | ||
| Fortification Materia Earrings | Allows use of the highest level of fortification materia, granting access to spells Protect and Shell. | ||
| Disempowerment Materia Earrings | Allows use of the highest level of disempowerment materia, granting use of the spells Debrave and Defaith. | ||
| Enervation Materia Earrings | Allows use of the highest level of enervation materia, granting access to the spells Deprotect and Deshell. | ||
| Chakra Materia Earrings | Allows use of the highest level of Chakra materia, restoring 40% of HP relative to damage taken. | ||
| Assess Materia Earrings | Allows use of the highest level of Assess materia, granting the ability to scan all enemies in the field. | ||
| Prayer Materia Earrings | Allows use of the highest level of prayer materia, drastically increasing the amount of HP recovered. | ||
| HP Up Materia Earrings | Allows use of the highest level of HP Up materia, increasing maximum HP by 30%. | ||
| MP Up Materia Earrings | Allows the use of the highest MP Up materia, increasing maximum MP by 30%. | ||
| Item Master Materia Earrings | Allows use of the highest level of Item Master materia, increasing the efficacy of items by 50%. | ||
| Steadfast Block Materia Earrings | Allows use of the highest level of steadfast block materia, drastically decreasing damage taken while guarding while greatly increasing the ATB charge accrued. | ||
| Precision Defense Focus Materia Earrings | Allows use of the highest level of precision defense focus materia, rendering enemies' binding attacks ineffective against perfectly timed blocks. | ||
| Noble Thief's Glove | Increases the success rate of Steal. | ||
| Pedometer Pin | Grants 1 gil for every 100 steps taken. | ||
| Camaraderie Earrings | Increases damage dealt with synergy skills and synergy abilities by 10%. | ||
| Enhanced Camaraderie Earrings | Increases damage dealt by synergy abilities and commands by 20%. | ||
| Beastkiller Badge | Grants a small chance to take zero damage when afflicated by a detrimental status effect. | ||
| Boxcrusher Keychain | Restores a small amount of own HP and MP when staggering a foe. | ||
| Crescent Moon Charm | Reduces damage taken while not actively controlled in battle. | ||
| Salvation Badge | Increases the effectiveness of healing items and spells applied to you when HP is 25% or lower. | ||
| Healing Carcanet | Increases the effectiveness of healing items, spells, and abilities during battle. | ||
| Moogle's Amulet | |||
| Genji Gloves | Breaks the 9,999 damage limit. | ||
| Genji Earrings | Increases damage dealt by 15% but also increases damage taken by 15%. | ||
| Genji Ring | Reduces damage taken by 15%, but also reduces damage dealt by 15%. | ||
| Kupo Charm | Occationally increases the amount of materials collected. Increases max HP by 5%. | ||
| Reclaimant Choker | Restores 10% of own HP when defeating an enemy. | ||
| Aureate Pinion | Increases Speed by 10. | ||
| Mythical Amulet | Strengthens summons called forth in battle. |
Revan
Mask
A Mandalorian battle mask taken from a dissenter attempting to stop the genocide of the Cathar race, Revan's mask is his real face as far as the galaxy is concerned. Certain Sith Masks can prevent Force users from sensing when one is using Force powers, shield one from mental attacks, and shut out sensory distractions.
Qel-Droma Robes
Star Forge Robes
Lightsabers
Melee Weapons
- Vibroblades and Vibroswords: Using ultrasonic vibrations to increase cutting effectiveness, vibroblades could be fitted with cortosis-weave, allowing it to parry lightsaber and energy sword blows.
- Long sword: Simple, but still effective in the right hands.
- Short Sword: Used to parry incoming melee attacks, and was often used while wielding another weapon, as the former did not unbalance the user when held in the off-hand.
- Double-bladed Sword: Capable of dealing more damage than a regular sword but was less precise and more difficult to control.
- Silver Lined Sword: Becomes white-hot once it is equipped.
- Krath War Blade: Tempered with the power of the Force
Wookiee Warblade: Meant to be wielded in constant motion, allowing for deadly strikes. Though initially they might seem cumbersome, Wookiee Warblades are actually very efficient in design.
Yusanis’s Band: The blade used by Yusanis in his failed attempt to kill Darth Revan
Vibro Double-blade: Like the single bladed variant, the cortosis-weave allowed it to protect it against lightsaber damage. Also like other double bladed weapons, it was less precise and harder to control, but inflicted more damage.
- Stun Batons: A common non-lethal short range melee weapon that immobilized organic targets with a powerful electric shock.
- Gamorrean Battleaxe: Heavy, unsubtle, and very damaging
- Quarterstaff: A smooth staff made of wood, plasteel, or light alloys
- Gaffi Sticks: The traditional melee weapon of the Tusken Raiders on Tatooine.
Naga Sadow’s Poison Blade: The blade of the Sith Lord Naga Sadow, twisted by his dark side energies, and imbued with poisonous properties
Ajunta Pall’s Blade: Held by the Dark Jedi even before he fell to the dark side, this may be one of the few truly personal items owned by Ajunta Pall, and remains as thoroughly corrupted as he.
Blasters
- Pistols
- Disruptor Pistol
- Damage: Physical, 1-4
- Range: 23 meters
- Critical Threat Range: 20-20, x2
- Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
- Blaster Pistol
- Damage: Energy, 1-6
- Range: 23 meters
- Critical Threat Range: 20-20, x2
- Balanced: +2/+0 vs. two-weapon penalty if used in the off hand
- Ion Blaster
- Damage Bonus vs. Droids: +1-10
- Heavy Blaster
- Sonic Pistol
- Damage: Sonic, 1-4
- Hold Out Blaster
- On Hit: Stun, 25% for 6 seconds
- Mandalorian Blaster
- Damage: Energy, 2-7
- Arkanian Heavy Pistol
- Mandalorian Ripper
- Arkanian Pistol
- Damage: Energy, 3-8
- Bothan Shrieker
- Damage: Sonic, 2-5
- On Hit: Attribute Damage Dexterity
- Bothan Quick Draw
- On Hit: Stun, 25% for 6 seconds
- Save: DC 10 to negate stun
- Bothan Needler
- On Hit: Stun, 25% for 6 seconds
- Verpine Prototype Ion Blaster
- Damage: Ion, 3-6
- GenoHaradan Blaster
- Sith Assassin Pistol
- Damage Bonus vs. Droids: +1-10
- On Hit: Stun, 25% for 6 seconds
- Carth's Blaster (Fully Upgraded)
- Zabrak Blaster Pistol
- On Hit: Stun, 25% for 6 seconds
- Bendak's Blaster (Fully Upgraded)
- Zabrak Tystel Mark III
- Damage: Energy, 3-10
- Damage Bonus: +2 Physical
- Mandalorian Heavy Pistol
- Sith Assassin Pistol (Saul Karath's)
- Damage: Energy, 6-9
- Damage Bonus: +1-10 Ion,
- Cassus Fett's Heavy Pistol (Fully Upgraded)
- Damage: Energy, 6-19
- Range: 23 meters
- Critical Threat Range: 19-20, x2
- On Hit: Stun, 25% for 6 seconds
Blaster Rifles
- Disruptor Rifle
- Damage: Physical, 1-6
- Range: 28 meters
- Critical Threat Range: 20-20 x2
- Blaster Carbine
- Damage: Energy, 1-8
- Range: 25 meters
- Critical Threat Range: 19-20, x2
- Blaster Rifle
- Damage: Energy, 1-8
- Range: 28 meters
- Critical Threat Range: 19-20, x2
- Ion Rifle
- Damage: Ion, 1-6
- Damage Bonus vs. Droids: +2-12
- Range: 28 meters
- Critical Threat Range: 20-20, x2
- Sonic Rifle
- Damage: Sonic, 1-6
- Range: 28 meters
- Critical Threat Range: 20-20, x2
- On Hit: Attribute Damage Dexterity
- Save: DC 14
- Bothan Discord Gun
- Damage: Sonic, 2-7
- Range: 28 meters
- Critical Threat Range: 20-20, x2
- On Hit: Attribute Damage Dexterity
- Save: DC 14 to negate attribute damage
- Attack Modifier: +1
- Location: buy from Janos Wertka, Kashyyyk, for 1000 Credits.
- Bothan Droid Disruptor
- Damage: Ion, 2-7
- Damage Bonus vs. Droids: +2-12;
- Range: 28 meters
- Critical Threat Range: 20-20, x2
- Attack Modifier: +1
- Sith Sniper Rifle
- Damage: Energy, 2-9
- Range: 28 meters
- Critical Threat Range: 19-20, x2
- Attack Modifier: +1
- Sith Assault Gun
- Damage: Energy, 2-9
- Damage Bonus: +1 Physical
- Verpine Droid Disruptor
- Damage: Ion, 3-8
- Damage Bonus vs. Droids: +2-12
- Bowcaster
- Damage: Energy, 1-10
- Damage Bonus: +2 Physical
- Range: 28 meters
- Critical Threat Range: 19-20, x2
- Location: buy from Janos Wertka, Kashyyyk, for 400 Credits.
- Cinnagaran Carbine
- Damage: Energy, 3-10
- Damage Bonus: +1 Physical
- Mandalorian Assault Rifle
- Damage: Energy, 3-10
- Critical Threat Range: 19-20, x2
- On Hit: Stun, 25% for 6 seconds
- Chuundar's Bowcaster
- Damage: Energy, 3-12
- Damage Bonus: +4 Physical
- Zaalbar's Bowcaster (Fully Upgraded)
- Damage: Energy, 3-12.
- Zabrak Disruptor Cannon
- Damage: Physical, 8-13
- Jurgan Kalta's Carbine
- Damage: Energy, 4-11
- Zabrak Battle Cannon
- Damage: Energy, 6-13
- Baragwin Disruptor-X Weapon (Fully Upgraded)
- Damage: Physical, 5-26
- Jurgan Kalta's Assault Rifle (Fully Upgraded)
- Damage: Energy, 2-12
- Damage Bonus: +1-4 Ion, +1-4 Physical
- Damage Bonus vs. Droids Ion: +1-6
- Jamoh Hogra's Carbine (Fully Upgraded)
- Damage: Energy, 5-15
- Baragwin Ion-X Weapon (Fully Upgraded)
- Damage: Ion, 3-18
- Damage Bonus: +1-10 Physical
- Damage Bonus vs. Droids: +2-12
Heavy Weapons
- Light Repeating Blaster
- Damage: Energy, 1-8
- Medium Repeating Blaster
- Damage: Energy, 2-9
- Heavy Repeating Blaster
- Damage: Energy, 1-10
- Blaster Cannon
- Damage: Energy, 3-10
- Mandalorian Heavy Repeater
- Damage: Energy, 1-10
- Damage Bonus: +1-4 Ion
- Ordo's Repeating Blaster (Fully Upgraded)
- Damage: Energy, 5-14
- Baragwin Assault Gun (Fully Upgraded)
- Damage: Energy, 3-20
- Damage Bonus: +3-18 Sonic
- Baragwin Heavy Repeating Blaster (Fully Upgraded)
- Damage: Energy, 3-22
- Damage Bonus: +4-24 Fire
Mines
- Flash Mine: An explosive device designed to stun its target by using either a power cell or a capacitor as a discharge source.
- Frag Mine: An explosive device designed to send a blast of shrapnel through any nearby enemies.
- Gas Mine: Designed to release an exhaust of poisonous gas when triggered. Its effects could last for 30 seconds and reduce the effectiveness of entire enemy groups.
- Plasma Mine: Designed to send short bursts of intense heat, in the form of volatile incendiary chemicals, through any nearby enemies.
Grenades
- Concussion Grenade This type of grenade explodes in a concussive wave of force that disrupts the senses of both organic and inorganic targets in the area of effect.
- Frag Grenade Fragmentation grenades are very basic. They explode when thrown, showering the enemy in shrapnel. It's not elegant, but it's definitely effective.
- Adhesive Grenade These grenades cover the target area in a gooey bio-adhesive that traps anyone caught within the effect. It quickly degrades, allowing allies to soon pass unhindered.
- CryoBan Grenade A CryoBan grenade releases a supercooled liquid that freezes on contact, causing intense pain and damage to victims caught in the effect.
- Ion Grenade These grenades emit an extremely strong burst of energy devastating to any droids or personal shields caught in the effect.
- Poison Grenade This grenade unleashes a blast of poison gas that affects the nervous system, lingering in the air to ensure that the effect is not escaped easily.
- Sonic Grenade These grenades explode loudly, but the majority of their effect is delivered in disorienting frequencies the ear can barely perceive, even as it is damaged.
- Plasma Grenade These grenades release a quick burst of an incendiary agent that ignites immediately, damaging all enemies within the area of effect.
- Thermal Detonator This Republic device contains a baradium compound that produces a small fusion energy explosion of great force. Civilian possession of these items is outlawed almost everywhere.
Shields
- Energy Shields: When equipped and activated, these items project an energy shield around the wearer. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.
- Echani Dueling Shield: Far more powerful than most forearm shields, when activated this unit absorbs some of the incoming energy to provide good protection without the need for bulky generators. The unit must still be replaced after repeated use, however.
- Yusanis’ Dueling Shield: Yusanis sponsored many of the advances the Echani people are known for. Produced in his honor, these forearm shields are unmatched on the battlefield. The unit must be replaced when the maximum number of activations is depleted.
- Sith Energy Shield: The Sith have made many improvements to personal forearm shielding, much to the dismay of the Jedi. Though efficient, the unit must be replaced often as it burns out when repeatedly activated.
- Echani Shield: The Echani put much effort into developing a forearm shield that, once activated, would allow a mercenary to close on a blaster-wielding enemy relatively unscathed. This unit is discarded once its energy cells are depleted.
- Arkanian Energy Shield: Even 2000 years after the designs were pioneered, Arkanian technology remains desirable. When equipped and activated, this forearm shield protects against a variety of combat conditions, though it must be replaced often due to burnout.
- Verpine Prototype Shield: Though manufactured by the Verpine, these forearm shields are based on highly modified Arkanian designs. They are must-have items for the professional soldier, though they have to be replaced when the maximum number of activations are expended.
- Mandalorian Melee Shield: Mandalorians don't fear melee combat, but anything that absorbs physical damage brings them a step closer to victory, and these forearm shields are a favorite. The units are discarded once their maximum activations have been expended.
- Mandalorian Power Shield: An improvement by the Mandalorians on their basic forearm shield, this variant proved decisive in several battles with the Republic. The units are discarded once their maximum number of activations have been expended
Headgear
- Aural Amplifier: Allowed the wearer to hear from a great distance by amplifying sound waves originating from the direction of the wearer’s interest while dampening ambient noise.
- Neural Band: Reinforces various synapses throughout the brain and provides alternate conduits for electrical impulses within the mind, making the wearer’s thoughts difficult to affect. Boosts will by +2.
- Combat Sensor: A modified version of the Spacer’s sensor which employed targeting software that had prediction algorithms to direct the user’s gaze in combat, increasing efficiency during battle.
- Circlet of Saresh: Only usable by a light side user and boosts the wearer’s abilities in the Force (+5 wisdom).
- Stealth Field Reinforcement: A very powerful item designed to both regulate stealth field emissions and improve the user's perception of the field while in Stealth Mode.
- Vacuum Mask: Designed to allow the wearer to operate in vacuum conditions. Grants immunity to Mind-Affecting/mind affection and poison.
- Breath Mask: Grants immunity to poison.
- Stabilizer Mask: Sends controlled micro-bursts of electricity to the wearer’s brain, fortifying them against mind and body attacks.
- Sith Mask: Blocks outside influences and allow the user to focus without distraction. It lacks eye openings, requiring the wearer to perceive their surroundings through the Force.
Belts
- Brejik's Belt
- Resist 5/- vs. Bludgeoning
- Electrical Capacitance Shield
- Damage Immunity 100% vs. Electrical
- Thermal Shield Generator
- Damage Immunity 100% vs. Fire
- Stealth Field Generator
- Stealth +0
- Sound Dampening Stealth Unit
- Stealth +2
- Advanced Stealth Unit
- Stealth +4
- Eriadu Stealth Unit
- Stealth +6
- GenoHaradan Stealth Unit
- Stealth +8
- Calrissian's Utility Belt
- Computer Use +3, Demolitions +3, Repair +3, Security +3
- Power Belt
- Strength +1
- Adrenaline Amplifier
- Saves Reflex +2
- Cardio-Regulator
- Saves Fortitude +2
- Nerve Amplifier Belt
- Immunity Mind-Affecting
- Advanced Adrenaline Amplifier
- Saves Reflex +3
- Verpine Cardio-Regulator
- Saves Fortitude +3
- CNS Strength Enhancer
- Saves All +2
- Strength: +2
- Adrenaline Stimulator
- Saves All +4
- Dexterity +2
- Baragwin Stealth Unit
- Dexterity +3
- Awareness +4
- Stealth +10
Gloves/Gauntlets
- Strength Gauntlets: Developed by the Mephilis Corporation, these gauntlets use pulses of energy to stimulate muscles at the key leverage points of combat actions, effectively increasing strength.
- Dominator Gauntlets: A proto-type of a huge technological advancement in power gauntlets, Dominators give the user unparalleled strength and power.
- Verpine Bond Gauntlets: Tensor-mesh stiffens the forearm for steady handling of volatile materials.
- Brejik’s Gloves: Brejik's gloves are designed to enhance the hand/eye coordination of the wearer.
- Infiltrator Gloves: Equipped with an advanced artificial intelligence to tap into nearby computer systems through cables or wireless transmission.
- Advanced Stabilizer Gloves: Contain an advanced fire control and trajectory analysis system which links to held ranged weapons. This allows the user greater accuracy when aiming their own weapons, and also gives warning when incoming fire would likely hit the wearer.
Medpacs and Life Support Kits
A medpac contains essential equipment for the treatment of wounds, while advanced medpacs contain an improved array for more potent healing. A life support pack contains dermal regenerators and other equipment for the treatment of wounds.
Antidote Kits
This kit contains wide-spectrum antidote hypospray injectors designed to neutralize all known poisons. Lowered attribute scores are returned to normal and physical damage is halted. Damage already suffered must still be healed by other means.
Adrenals
Adrenal Strength: A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack. Boosts strength by +4 and has a duration of 2 minutes.
Adrenal Alacrity: A shot of this enhancer provides a temporary boost in the dexterity (agility/reflexes) of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack. Boosts dexterity by +4, speed by +20%, and has a duration of 2 minutes.
Adrenal Stamina: A shot of this enhancer provides a temporary boost in the constitution (stamina/resiliency) of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack. Boosts constitution by +4 and has a duration of 2 minutes.
Hyper-adrenal Strength: More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack. Boosts strength by +6 and has a duration of 2 minutes.
Hyper-adrenal Alacrity: This model of alacrity stim uses a very powerful mixture of chemicals to produce an incredible increase in the dexterity of the user. Stim bonuses that affect the same statistic do not stack. Boosts dexterity by +6, speed by +30%, and has a duration of 2 minutes.
Hyper-adrenal Stamina: Steeling the user against pain, this stim provides a very large boost in constitution. Stim bonuses that affect the same statistic do not stack. Boosts constitution by +6, and has a duration of 2 minutes.
Battle Stimulants
Battle Stimulant: This stimulant enables the user to better absorb damage and focuses the mind on the fight, improving the ability to hit. The effect wears off after a short time. Stim bonuses that affect the same statistic do not stack. Boosts vitality by +8, attack by +1, and has a duration of 2 minutes.
Hyper-battle Stimulant: Removes all distractions, allowing the user to focus purely on the battle. The user is almost oblivious to damage suffered. Boosts vitality by +16, attack by +2.
Echani Battle Stimulant: Produces a chemical cocktail that sends a boost of adrenaline through the body, focusing the mind and bolstering the user's tolerance for damage. Boosts vitality by +25, attack by +3.
Implants
Cybernetics that would enhance the user’s strength, speed, and abilities.
Level 1:
Cardio Package: This implant micromanages the cardiovascular system, effectively increasing the user's constitution (stamina) faster and further than hard work and exercise might. This boosts constitution (stamina) by +1.
Response Package: This implant boosts the regular energy impulses of the nervous system, sharpening the performance of dexterous (agility/reflexes) action. Inactive users may suffer the odd lingering twitch. This boosts dexterity (agility/reflexes) by +1
Memory Package: This implant stimulates the brain, effectively increasing the user's capacity for intelligent thought, all at a price cheaper than a trip to the libraries of Coruscant. This boosts intelligence by +1.
Level 2:
Retinal Combat Implant: Greatly increases visual acuity, allowing the user to better track enemy movement in combat. This boosts awareness (basically helps the user see hidden objects or enemies hidden by stealth) and grants immunity to critical hits.
Nerve Enhancement Implant: Regulates the nervous system, preventing loss of consciousness due to sudden impact or sensory overload. Grants immunity to Mind-Affecting attacks.
Level 3:
Bavakar Cardio Package: Stimulates cardiovascular performance well beyond the user's norm. Boosts constitution by +2.
Beemon Package: Usurps the body's natural reactions to stress and damage, allowing the user to withstand greater amounts of punishment and exertion than normally possible. Boosts constitution by +3.
Cardio Power System: This implant increases the cardio-vascular recovery rate and pain tolerance of the wearer, giving them almost supernatural stamina. Boosts constitution by +4.
Bio-Antidote Package: Maintains an ever-circulating stream of antitoxins in the user, increasing relevant antidotes for specific poisons introduced. Grants immunity to poison.
Cyber Reaction System: Supplants the nervous system, enhancing it artificially. It allows the impulses to travel faster and farther along the system, improving reaction time, while also increasing accuracy. Boosts dexterity by +3.
Gordulan Reaction System: This implant hyper-stimulates the nervous system of the wearer, significantly improving both reaction time and hand-eye coordination. Boosts dexterity by +4.
Navardan Regenerator: This implant gives incredible healing powers, allowing wounds and injuries to heal in mere seconds instead of days or weeks. Boosts regeneration by 2.
Sith Regenerator: Extensively used by Sith intelligence operatives, this implant stimulates cell replication in the user's body, allowing wounds to be healed quickly and easily. It is most frequently used on operatives operating behind enemy lines for extended periods, where medical treatment is not normally available. Boosts regeneration by 2.
Advanced Sensory Implant: By assisting the areas of the user's brain dedicated to sensory-interpretation, this implant greatly heightens the user's awareness of their surroundings, as well as spatial perception and analysis. Boosts awareness by +10 and dexterity by +2.
Advanced Bio-Stabilizer Implant: This detailed micro-computer analyzes the contents of the user's circulatory system, as well as surges and drops in nerve transmission rates. It attempts to stabilize the user's system, and remove undesirable elements from it. Grants immunity to Mind-Affecting/mind affection and poison.
Advanced Combat Implant: Contains weapons specification, and advanced usage techniques for all known weaponry in the Republic and associated territories. Grants bonus feat to weapon proficiency, weapon focus, and weapon specialization to the following weapon types: Blaster Pistol, Blaster Rifle, Heavy Weapons, and Melee Weapons.
Advanced Alacrity Implant: Allows vastly improved reaction times and coordination over unmodified individuals. The success of this implant, though not in wide distribution due to its cost, has prompted some at rival Bavakar Medical Research Labs to call for it to be banned. Boosts dexterity by +5.
Skill
Revan
Combat Skill
- Braver: Cloud performs a leaping chop to split an enemy in two
- Cross-slash: Cloud performs several massive slashes to inflict heavy damage
- Blade Beam: Cloud fires a powerful beam that inflicts heavy damage on one enemy and unleashes shockwaves to affect other nearby enemies.
- Climhazzard/Ascension: Cloud skewers an enemy then leaps into the air. Increases chance of Stagger
- Meteorrain: Cloud summons a storm of meteors to barrage his opponent into submission, striking up to four opponents
- Finishing Touch: Cloud creates a tornado that harms all enemies, dealing 3.5 times normal damage for any enemy immune to death. Otherwise, it inflicts Instant Death on all enemies. Greatly increases Stagger chance
- Omnislash: Cloud's most powerful Limit Break, delivering fourteen/fifteen devastating critical hits on an enemy. With the right sword, this can dish out more damage than the Knights of the Round.
| Original source here |
Cloud has shown the ability to fly, hover, and slow his fall,effortlessly keeping pace with the reborn Sephiroth, who could do the same thing.
- Telekinesis: Cloud and the rest of the party broke out of Sephiroth's telekinetic hold with sheer willpower
- Mind Manipulation: Cloud's mind eventually became too strong for Sephiroth to take over, having survived the information overload of direct Lifestream exposure. Lesser SOLDIERs could resist Nero's Darkness, which targets the mind and soul. Higher tier enemies like Jenova Synthesis and Safer Sephiroth could resist Barret's Mental Blow, which reduces one's mental power to the point that they are unable to use their powers. Despite being injected with Jenova's Cells, he resisted becoming her puppet. He even fought off the influence of the Whispers, who were trying to force him along his "fated" path.
- Fear Manipulation: Cloud faced down Sephiroth, whose weakened presence terrified Yuffie, and faced down Kadaj multiple times, whose mere presence is the feeling of impending death
- Transmutation and Corruption: Cloud was able to face Jenova directly and resist the virus emanating from her, which is capable of turning humans into monsters. Strong enough Mako concentrations caused computers to develop biological traits, yet Cloud has resisted certain levels of Mako poisoning.
- Power Mimicry: Limit Breaks are formed from the Spiritual Energy of a user's mind and soul and normally cannot be copied.
- Spatial Manipulation: Cloud managed to survive Sephiroth's supernova, which ripped apart an entire dimension. Similarly, high tier enemies like WEAPONS have resisted King Arthur's finishing strike, which does the same thing.
- Poisons and Toxins: Cloud's construction of a fake identity as a SOLDIER gave him the strength of will to resist Mako poisoning and the toxins of Jenova's cells, which could cause hallucinations, weaken one's powers, and eventually kill.
- Soul Manipulation: In his previous battle with Sephiroth, he was able to enter the Lifestream and retain his individuality despite the Lifestream absorbing all aspects of the soul back into its totality.
- Matter Manipulation: Cloud and similarly powerful foes have travelled the Lifestream, which can dissolve matter. They have also endured materia blasts, which attack on a sub-atomic level.
- Fate Manipulation: Cloud was able to draw the attention of the Whispers, proving he can influence the destiny of the planet. He also defeated the Whisper Harbinger, which is the enforcement of Fate.
- Possible Time Manipulation: Cloud was capable of fighting at the Edge of Creation, where time had stopped.
- Status Effects: Through Angel Whisper and White Wind, Cloud can resist virtually all status effects.
- Pressure Points: Higher level enemies could resist Tifa's Final Heaven destroying them from the inside out.
"Darth Revan and Darth Malak (Star Wars: KOTOR)" by Rezeren |
Before creation had come into being, inside the primal unduality of existence, The Father of Lights sung forth the first notes of a song. And from the source of light and life blossomed the Force; permeating all of existence as time began its desultory flow. The Force is everything, and everything is the Force. Within its metaphysical, natural and spiritual nature, duality does not exist. All is one and one is all. “Light and Dark” are no more than nomenclature: words that describe how little one understands. The Force is above those words, and concepts. It is infinite. Existing as a thing both within and without, limitless and sublime, and wholly beyond comprehension. All aspects of the universe are contained with the Force. It may be a non sentient energy field, the sum of all creation. It may be an eternal entity, knowing and unknowable. It may be both of these and more; it may be something else entirely.
All interpretations of The Force that are made are fundamentally and ultimately distinct from The Force, as beings upon interpreting the Force create separate conceptions from the Force that are not the Force, which includes every single conception of it, including thought itself. Call it the Universe, or the Force, or Existence: those are only words. They are half truths. They are lies. The truth is always greater than the words we use to describe it. Throughout time, it's been conceptualized by many names (e.g. the Unity, the Way, the Power, Magic), but none reflect its true nature, which defies explanation.
The Force exists within a higher plane, transcending space and time; flowing through the cause and effect of the past, present, and future attributed to infinite possibilities. The Force also extends throughout Hyperspace, and Otherspace. When Barriss Offee used the Bota to achieve a form of Oneness with the Force, she was capable of sensing beyond three, even four dimensions, and understood that the universe was of an entire piece, each part connected to all the others, webbed together by vibrating strands of the Force that stretched through dimensions utterly beyond the ken of her senses.
Like most forms of energy, the Force can be manipulated, and it is the knowledge and predisposition to do so that empowers the Jedi Knights and the Sith. This is due to the fact the Force is accessible to all living beings through the presence of midi-chlorians in their cells. Midi-chlorians are microscopic life forms that reside inside living cells. The more midi-chlorians inhabiting a being's cells, the more the being is able to connect to the Force. These midi-chlorians also appear to possess a single unified consciousness linked through the Pneuma and can be influenced by the host’s mental state.
A common misconception held is that midi-chlorians were Force-carrying particles, when in fact they functioned more as translators, interlocutors of the will of the Force. Force-Energy is simply required for life and midi-chlorians are its biological vector. Some species are more attuned to the Force than others. To control the Force, one must be mindful of its three basic techniques: Control (the manipulation of one's internal Force strength), Sense (detection of the Force in the external world), and Alter (manipulation of matter through the Force).
The Force had long ago been interpreted into several unique aspects: the Cosmic Force, the Living Force, the Unifying Force, the Physical Force, the Dark, and much more.
“The Cosmic Force”, otherwise known as the Pneuma, is the Jedi's understanding of the Supreme Maker (e.g. the Father of Lights). The Pneuma is the set of all conceptualizations in any mortal mind; connected to a collective unconscious. The Cosmic Force is a "unifying gestalt", a metaphysical vision of the entire galactic whirlpool and the threads that comprise all of reality. Midi-chlorians, which were birthed from the Wellspring of Life, are the foundation of what connects the Living Force and the Cosmic Force. All energy from the Living Force passes into the Cosmic Force. This includes not only the energy of the Living Force at a particular point in time, but the energy of all things that have ever lived in the galaxy. It transcends normal conceptions of time and space; connecting to what is, what was, and what has yet to come. It is identified as fate, for beings with limited understanding of the Cosmic Force.
“The Living Force”, otherwise known as the Anima, is generated by living beings. It allows Jedi to connect with the plants and animals that inhabit the world around them. It is the energy of all things that have ever lived. The Living Force is raw and close at hand. It is the life energy tingling around them as they pass among plants and animals in a walk through the jungle. When beings die, it is sensed through the Living Force. All tangible Force abilities are techniques from the Living Force. Jedi who believe in the tenets of the Living Force rely on their instincts and become attuned to the living things around them. They are mindful of the future and what might result from their current actions, but they remain focused on the present instead of allowing anxieties about the past and future to cloud their awareness. Once a living being dies, all is removed. Life passes through the Living Force into the Cosmic Force and becomes one with it. One powers the other. One is renewed by the other. Abilities of the Body are drawn from the Living Force, emanating from the very cells and affecting the physical structures of others. Through the Living Force, certain Jedi are able to retain their identities after death, manifesting as Force spirits while still becoming one with the Force.
“The Unifying Force”, otherwise known as the Aperion, is a vast cosmic power. It is the stars and galaxies, the rippling surface of space and time. It is this voice that whispers destiny, allowing a Jedi to walk in the past or see the future, leaving their body behind. It teaches that the Force is a single power and has neither a light side nor a dark side. The Unifying Force has no sides and does not take sides, treating all living creatures equally. This view has been supported by the likes of Vergere and Emperor Palpatine. Those who follow the Unifying Force tend to keep their eyes on the future and possibilities, leading them to act in ways to fulfill a destiny instead of focusing on the here and now, like those who follow the Living Force. Through this, a Jedi can sense the past and the future. Thus, precognition is an aspect of the Unifying Force. Jedi who studied the Unifying Force understood that the future was constantly in motion, but sought to understand this motion and develop a sense of their place within it. Abilities of the Mind are also drawn from the Unifying Force. These operate on a different plane than the physical--they exist in the realm of thought and memory, allowing to induce their targets with visions of infinity. The Unifying Force dictates all physical phenomena; all of matter, all of gravity, all of electromagnetism, encompassing all of space and time, and much more.
“The Physical Force” is the facet of the Force that allows a Jedi to manipulate objects around them. Abilities from the Alter techniques are drawn from the Physical Force. It was possible to alter the Physical Force, merging items and objects into something entirely new. This facet complemented the Living Force and the Unifying Force. Jedi would learn to channel the power of the Physical Force for a more effective defense. Calling on this power is akin to calling on the power of the galaxy or the universe itself.
“The Dark” is oblivion; absolute nothingness. It is final, perpetual, ineluctable nonexistence. An abstraction that embodies the eventual end of all things. When compared to the Dark, all of existence is an illusion.
The most basic use of the Force. One can move and manipulate matter on any scale, from atoms and molecules to starfire and celestial bodies. It has been used to redirect projectiles and guide starfighters through battle. Revan has used this to blast away foes, control multiple lightsabers, pull down meteors from the sky, rip apart bridges and pillars, and throw debris over a range of 1000 metres.
- Force Rend: By forcing a target to move in two directions simultaneously, the user can rip objects (or creatures) in two
- Force Whirlwind: Manipulating the air to create a small tornado around a singular opponent and ragdoll them, immobilizing them. Force Wind can create far larger tornadoes
- Levitation/Force Flight: A Force user can move through the air as if flying, slow their fall, or hover indefinitely.
- Force Repulse/Wave: Unleashing a vicious blast of Force energy to hurl away enemies, even destroying their bodies down to the atomic level while distorting reality
| "Darth Revan" by Jeff-Destroy |
| Art by Emma_Frost_Apologist |
| "meetra Malachor" by Faietiya |
Everything is the force, past the clouds of electrons to the quantum level itself. One can make sub-atomic alterations to objects and bodies, even cause small nuclear explosions. Revan showcasing this ability with his construction of a Sith Holocron, which requires multiple sub-atomic configurations to properly work.
- Force Storm: An awe-inspiring display of power, Force Storms punch holes in space-time to create Hyperspace wormholes controlled by the will of the caster. Storms can swallow fleets, tear the surface off worlds, surpass the Death Star, open portals across the galaxy, and consume all of space.
- Force Light/Wall of Light: Calling on the Light Side of the Force, users can actively purge the Dark Side from the environment with their mere presence and shield Dark-Side users from calling on the Force. Wall of Light can even contain spirits.
- Force Phase: Rather than remove an obstacle, users can phase through it like a ghost, An'ya Kurro being known to phase through walls.
- Convection: The ability to channel heat through your physical strikes, enough to set an opponent on fire, and summon and redirect flames
- Slow Time: Slows the passage of time on targets
- Time Stop: Valkorion was able to to freeze time, allowing only the caster to move unabated
- Essence Transfer: Transfers one's consciousness to another body to survive bodily death, the same way Vitiate moved between bodies
- Doppelganger: Creates a physical illusion that can interact with opponents
- Dark Blast: Unleashes a blast of Dark Side energy
- Cryokinesis: Leeches one's life essence to leave a frost-shrouded corpse
- Battle Meditation: By envisioning a desired outcome, one can dictate all aspects of a battle across a star system, inducing panic, predict an opponent's moves, and induce Force Bonds with an opponent to coordinate movements
- Force Harmony: Shields the user in the Light Side, protecting them from Dark Side corruption
- Combustion: A violent form of telekinesis that makes an object explode
- Deadly Sight: Projects intense hatred through a glare, disintegrating the target
- Force Blind: A blast of energy to overwhelm the optic nerves and blind targets
- Telekinesis: Force Immunity makes one immune to Force Pushes, and sufficient force of will can negate movement impairing effects
- Soul Absorption, Manipulation, and Destruction: Revan has resisted the will of the Star Forge, which could tear out the life-force of unworthy wielders, life-forces being Living Force energies that make up Force Spirits. He also endured the will of Vitiate, who could destroy someone's soul with a look. Additionally, Revan resisted having his soul split in two by both Vitiate and the Dread Masters. He also walked on the surface of Nathema for days, a world stripped completely of life-forces that tried to consume any life nearby, being compared to one's mind and soul being devoured.
- Power Nullification: Chris Avellone stated that a Force deafening move would not keep Revan down for very long. Revan was also capable of calling on the light side when on Korriban, the Star Forge, and Dromuund Kaas, dark side nexuses that muddied the connection to the Force. Similarly, Exar Kun once overcame Odan-Urr's attempt to cut him off from the Dark Side through the difference in power.
- Power Absorption: It has been suggested that one who knows the secrets of the Sith can resist the Drain Force ability. Revan was able to resist the echoes of Vitiate's Force Drain, which life-wiped an entire planet, resist the Star Forge's attempts to drain his energies, and Chris Avellone suggested that Revan would be able to resist Nihilus' Force Drain. Meetra Surik could fight Nihilus as well, whose mere presence induced death by draining the life of others.
- Matter Manipulation and Transmutation: Revan and Malak walked upon Nathema, which the Exile compared to being disassembled on a sub-atomic level, and scale above Jolee Bindo, who spent decades in close proximity to a Star Map which terraformed the forests of Kashyyyk over time. The Force allows users to easily resist Sith sorcery that could forcibly transmute victims into Rakghouls. Revan also took a Force Blast from Vitiate, Force Blasts being capable of atomising opponents. Fortitude saves can resist bio-assault spray, which breaks targets down on a molecular level.
- Mental Manipulation: Revan has resisted Bastila Shan's amplified Battle Meditation, which specifically targets enemy morale through force of will. Even when a half-dead amnesiac he subconsciously resisted the mind-wipe put in place by the entire Jedi Council. Additionally, he was able to hide his Light Side affiliation while studying within the Dreshdae Academy on Korriban, Yuthura Ban noting he was difficult to read. He resisted the attempts of the Dread Masters and Vitiate to dominate him for three hundred years, who could dominate entire armies and planets respectively.
- Madness Manipulation: Revan has walked on Nathema, which drove the Exile near insane within minutes, and possessed both the Mask and Holocron of Tulak Hord, which were cursed to drive the holder insane. He resisted the whispers of hundreds of Sith spirits on Korriban and was also immune to the effects of Force Fear and likely Force Horror, which induces visions of infinity
- Corruption: Revan was able to overcome the primal dark power of Malachor V, feeding on it rather than being devoured by it. He also resisted the Sith Spirits of Korriban, which had hundreds to thousands of spirits attempting to seduce him back to the Dark Side and dominated an entire team of Jedi from thousand of miles away. It also took the Sith Emperor resorting to attempting to wrench his soul in two with the aid of the Dread Masters after Revan resisted his attempts to corrupt him back to the Dark Side.
- Time Manipulation: Jedi training has enabled Force users like Jax Pavan and Rav Naaran to think and move within a field of frozen time. Vaylin, who should be similar to Revan in power, forcibly pushed through Valkorion's time stop.
- Space Manipulation: Dark side users of sufficient power transcend physical existence, warping space around them. Similarly powerful Jedi could push through this ability, as well as out-run Force Storms, which consume space.
- Possible Reality Warping and Existence Erasure: Revan took several full power attacks from Vitiate, who shredded the very fabric of the Force during the Ritual of Nathema, which governs space, time, and matter beneath the quantum level. Further, he was said to be capable of resisting the Exile's ability as a Force Wound. He also walked on Nathema, which was compared to having the void attempt to tear apart one's very essence.
- Precognition and Fate Manipulation: Jedi and Sith are taught to obfuscate an opponent's precognition, and Revan overcame Yusanis' Battle Precognition that could predict battles minutes in advance. Kreia also believed that Revan was special because he could resist the Will of the Force and follow his own path the same way Meetra could, which Chris Avellone supported. Force users of sufficient power can also resist Darksight without being consciously aware of it, Darksight being the ability to see all possible futures and choose/create the one desired.
- While Luke and Vader are the only Force users known to have resisted it and are exceptionally powerful, neither of them were even aware that the ability was even being used on them, and Darksight itself is from a very obscure Force sect within the Unknown Regions, so it is unlikely the Jedi/Sith training both received would've included knowledge of Darksight to begin with.
- Status Effects: Force Immunity makes Revan immune to stunning effects, Force Fear, and paralysis, along with negating direct Force attacks
| Command | MP | Ability | Power | Effect | |
|---|---|---|---|---|---|
| Choco/Mog | 14 | DeathBlow!! | 16 | 15/16: Non-elemental damage to all enemies and 40% chance of inflicting Stop. | |
| Fat-Chocobo | 20 | 1/16: Non-elemental damage to all enemies. | |||
| Attacks all opponents. Sometimes causes [Stop] | |||||
| Shiva | 32 | Diamond Dust | 24 | Ice-elemental damage to all enemies. | |
| Ice magic damage on all opponents | |||||
| Ifrit | 34 | Hellfire | 27 | Fire-elemental damage to all enemies. | |
| Fire magic damage on all opponents | |||||
| Ramuh | 40 | Judgement Bolt | 30 | Lightning-elemental damage to all enemies. | |
| Lightning magic damage on all opponents | |||||
| Titan | 46 | Anger of the Land | 33 | Earth-elemental damage to all enemies. | |
| Damages all opponents on the ground | |||||
| Odin | 80 | Steel Bladed Sword | 0 | If target not immune to instant death: instantly kills all enemies with 92% success. | |
| Gunge Lance | 78 | If target immune to instant death: Inflicts non-elemental damage to a single target. | |||
| Slashes all opponents | |||||
| Leviathan | 78 | Tidal Wave | 75 | Water-elemental damage to all enemies. | |
| Water Magic damage on all opponents | |||||
| Bahamut | 100 | Mega Flare | 65 | High non-elemental damage to all enemies. Ignores Magic Defense. | |
| Unblockable Non-Elemental attack | |||||
| Kujata | 110 | Tetra-Disaster | 100 | Fire-, Ice-, and Lightning-elemental damage to all enemies. | |
| Causes [Fire/Ice/Lightning] magic damage | |||||
| Alexander | 120 | Judgement | 120 | Holy-elemental damage to all enemies. | |
| Causes Holy Magic damage on all opponents | |||||
| Phoenix | 180 | Phoenix Flame | 60 | High Fire-elemental damage to all enemies. Resurrects dead allies. | |
| Causes Fire Magic damage, and revives all allies | |||||
| Neo Bahamut | 140 | Giga Flare | 80 | High non-elemental damage to all enemies. Ignores Magic Defense. | |
| Unblockable Non-Elemental attack | |||||
| Hades | 150 | Black Cauldron | 90 | Non-elemental damage to all enemies, 100% chance of inflicting Poison, Confusion, Sleep, Silence, Small, Frog, Slow, and Paralyzed to those not immune. | |
| Changes status of all opponents | |||||
| Typhon | 160 | Disintegration | 110 | High Fire, Ice, Lightning, Earth damage to all enemies. Ignores Magic Defense. | |
| Causes [Fire/Ice/Lightning/Earth] magic damage | |||||
| Bahamut ZERO | 180 | Tera Flare | 120 | Heavy non-elemental damage to all enemies. Ignores Magic Defense. | |
| Unblockable Non-Elemental attack | |||||
| Knights of Round | 250 | Ultimate End | 80 | Heavy non-elemental damage on all enemies. Ignores Magic Defense. Damage is the cumulative sum of 13 hits. | |
| Extreme summoned monsters | |||||
| "Only a Memory" by DancinFox |
Cloud
While Cloud is certainly powerful, his mental state has frequently been a weak spot, constantly suffering from self-doubt and guilt over his traumatic past. While he has overcome his grief since then, should one induce doubt through manipulation, his strength and speed will greatly reduce. Also, many of his immunities come from his armour and items rather than his natural endowment, so damaging or removing these items will leave Cloud without many of his most useful options.
Revan
- Mortally wounded Sephiroth on three separate occasions
- Defeated Bahamut Fury
- Rescued Aerith from Shinra headquarters
- Defeated Gilgamesh
- Carried out multiple successful AVALANCHE raids
- Overcame memory loss and Geostigma
- Honoured Zack and Aerith's legacy to let go of his guilt
- Defeated the WEAPONs
- Defied the fate of the Planet and the Whispers
- Lifted Sephiroth off the ground before Hojo's experimentation
- Easily wields the Buster Sword, which would weigh roughly 100 pounds
- Defeated and controlled multiple Summons (See Scaling)
- Can create meteors (At least 3 Kilotons)
- Sliced through a building and cratered a huge metal pipe.
- Battled Jenova, who survived a meteor impact (146 Petatons - 12.14 Exatons)
- Average Materia is powerful (6.68 Megatons - 48 Teratons)
- Fought on the Ocean Floor without difficulty
- Sliced Bahamut Sin in two
- (Remake) Sliced through a locomotive
- (Remake) Defeated the Whisper Harbinger, whose death created countless alternate timelines
- (Remake) Stated by Chadley to have infinite potential
- Easily dodged gunfire
- Matched Reno, who moved as a bolt of electricity
- Moved past a whirlwind without any trouble (Mach 100)
- Dodged a paralaser (0.05c)
Fought Bahamut Sin, who could move between planets or star systems in seconds (17.8 Million c) - Kept up with Sephiroth, who could pull comets from outside a galaxy.
- Dodged laser fire repeatedly, which is described as light speed
- Matched a remnant of Sephiroth when weakened by Geostigma
- Dodged the debris thrown at him by the Whisper Harbinger that was accelectrated by a pseudo-singularity
- Fought at the Edge of Creation, where time had stopped (Possibly Immeasurable)
- Took hits from Avalanche soldiers who could destroy stone statues
- Endured shots from a helicopter minigun
- Survived Hojo's experimentation
- Survived the Air Buster explosion destroying a metal walkway (0.52 Tons)
- Fell from a speeding motorcycle
- Got shot at point blank range
- Got kicked through solid concrete
- Powered through Bahamut Sin's blast attack
- This attack should scale above Bahamut Zero's Teraflare, which could split continent spanning cloud formations (301.2 Petatons)
- Survived the awakening of 5 of the 8 WEAPONS (20.7 Teratons)
- Survived Sephiroth's supernova, which wiped out an entire solar system and the entire dimension (2.45 KiloFoe - 178.8 MegaFoe)
- Shrugged off being impaled and then repeatedly stabbed
- Turned the tide of the Mandalorian Wars single-handedly
- Slew Mandalore the Ultimate, Yusanis, and Darth Malak
- Redeemed Bastila Shan to the light
- Reunited Carth with his son Dustil
- Brought Juhani, Yuthura, and Mekel back from the dark side
- Delayed Vitiate's plan to invade the Republic by 300 years
- Unlocked the secrets of the Star Forge
- Balanced the Force within him
- Repeatedly compared to the Skywalker bloodline.
- Compared to the "Heart of the Force" by Kreia
- Pulled down a storm of giant meteors (1.26 Gigatons - 357 Teratons)
- Threatened to become the darkness that would cause stars to burn black
- Controlled the kinetic energy of the Machine Core, which could wipe out all life within a kilometer
- Overpowered the will of the Star Forge
- Controlled the Force power of the entire planet of Malachor V
- Other planets strong in the Force could resist shockwaves from 10 supernovas, which would have otherwise obliterated the planet on an atomic level
- The Force power of Malachor may be what allowed it to survive the gravity well of the Mass Shadow Generator (170 Yottatons - 1,151 Quettatons)
- Could unleash a ritual that would've done heavy damage to a planet
- Blasted Vitiate off his feet and was considered a legitimate threat to him
- Was capable of unleashing the Force in its purest form (See Cosmology)
- Killed two terentateks, which are heavily resistant to Force attacks.
- Was considered too powerful for the Republic and Sith militaries to stop
- His Force Storm Ritual when used by Darth Bane laid waste to half a planet (122.8 Petatons - 2.88 Exatons)
- Lightsabers can break phrik staffs, which survived the destruction of Alderaan.
- Piloted an enhanced Swoop Bike without consciously using the Force
- Deflected a swarm of laser fire from multiple mercenaries.
- Superior to the Mandalorians, who could perceive time to the picosecond.
- Could fight Ajunta Pall's spirit
- Spirits are repeatedly shown capable of crossing galactic distances, sometimes virtually instantaneously, and can even escape cages of frozen time
- Outsped Yusanis, who could predict an opponent's moves and match Jedi without the Force
- Fought Malak at speeds comparable to the starfighters in view outside
- Distant Power allows one to unleash Force attacks across a star system (9.1 million c)
- Force users can summon power from "throughout the universe" (Possibly Infinite)
- Survived a point blank explosion.
- Resisted Star Forge Droid laser attacks, which destroy on an atomic level.
- Even regular blasters can vaporize targets at full power
- Star Forge technology should exceed the capabilities of the Droid Singularity Projector, which could rip holes in space-time
- Survived, albeit barely, a shot from a Rakatan warship, which could nuke continents (65.3 Gigatons - 1.24 Teratons)
- The same warship razed Taris (42.9 - 812 Gigatons)
- Withstood attacks from Basilisk War Droids which could tear open capital ships
- The Mandalorians also laid waste to Eres III to the point that their fires continued to burn for over a decade
- Their onslaughts could raze continents and boil oceans
- Walked off the Machine Core detonating in his face.
- Endured walking on Malachor V, whose gravity could crush one's very cells
- Resisted disintegration on a sub-atomic level on Nathema (894 Megatons)
- Effortlessly caught Nyriss' Force Lightning, which could turn victims to ash.
- Sith Sorcerers can call upon the thousands of Sith Spirits' power.
- Survived multiple full power attacks from Vitiate
- Tanked Darth Malak's Star Forge amped Force attacks
- Considering how much energy the Star Forge was exerting per second, and that Revan spent at least one hour fighting his way to Malak, he was at least tanking an hour's worth of energy output (2,916 Quettatons)
- Took a lightsaber to the face without flinching
- Survived multiple bombings from a Republic freighter.
Scaling
Cloud Strife
Zack Fair
Zack was defeated by a Sephiroth that hadn't yet absorbed the Lifestream's power, so Revan defeating Sephiroth and Safer Sephiroth proves he has long surpassed Zack. Cloud also fought alongside an alternate Zack in his battle with Sephiroth, suggesting a parity in combat.
- Sliced through a steel door with most of his strength
- Survived a long fall
- Bested Ifrit after initially losing to him
- Defeated Bahamut Fury, who could:
- Create dimensions containing countless stars
- Shatter a moon (1.49 Ronnatons)
- Split space-time during its summoning
- Defeated Genesis after he had absorbed the power of the Goddess Materia
- The Goddess Materia (or Red Globe) should massively outstat Huge Materia, which could generate Summons like Bahamut Fury and empowered a Mako Cannon to decapitate the Sapphire Weapon
- 4 Huge Materia were fired at the Black Meteor, producing an explosion comparable to the size of the planet itself. (16 Petatons)
- Defeated Minerva, a being more powerful than all Summons, who created a starry sky with an entire galaxy behind it (10.5 ZettaFoe - 8.6 YottaFoe)
- Her existence is said to "transcend all matter", for she represents the "will" of the Lifestream
- Being more powerful than any Summon places her above Zirconaide, whose arrival was an apocalyptic event that necessitated the awakening of the Jade WEAPON.
- Barrett Wallace:
- Kicked a minecart hard enough to destroy a cannon
- His satellite can fire lasers to strike targets from orbit.
- Can send enemies into orbit with Hammerblow
- Red XIII:
- Stardust Ray summons a cluster of falling stars
- Cosmo Memory calls down energy from distant stars in seconds (At least 65.9 Million c, likely higher)
- Tifa Lockheart:
- Suplexed a WEAPON (659.7 Tons - 1.3 Gigatons)
- Threw Cloud with enough force to break the sound barrier
- Took hits from Loz, who could break through stone pillars
- Final Heaven hits with the force of a nuclear explosion
- Aerith called on Holy to hold back Meteor, which would've torn open the planet
- Vincent Valentine was infused with the power of Chaos, a pseudo-WEAPON that could destroy the world
- In Rebirth, the party held open a tear in space-time
- Are all capable of dodging lasers
- Odin could clear cloud formations (2.77 Teratons)
- In the remake, Odin could cut "the fabric of creation or the time between seconds" (Debatably Immeasurable)
- Ifrit's fire could turn the world to ash (1 Exaton - 57.3 Zettatons)
- Shiva held together parts of the planet with ice and created the polar icecaps
- Leviathan can control the oceans and cause tsunamis
- Bahamut Arisen's roar created Cosmo Canyon (576.4 Petatons)
- Bahamut:
- Moved a solar system and grew as large as a planet
- Fury's teraflare could create continent spanning shockwaves and annihilate a moon (140 Exatons - 1.49 Ronnatons)
- Could fly between either planets or star systems (1594c - 17.8 Million c)
- Passively sustained a dimension large enough to contain countless stars (16.9 ExaFoe)
- Typhoon could flip the planet (1.019 Quettatons)
- Gilgamesh can create massive earth spires with his attacks
- Knights of the Round could destroy their dimensional space, which contains an entire galaxy cluster (948 YottaFoe)
- The attack created said dimension and destroyed it in seconds (20.6 Trillion c - Possibly 366 Quadrillion c)
- They are also capable of destroying Bizarro Sephiroth in one attack
- The Jade WEAPON was sent to defeat the Player Turk, who had defeated Zirconaide, who was considered leagues more dangerous than Bahamut Fury
- Created a huge crater by waking up (20.7 Teratons)
- They were awakened to be the last line of defence against Meteor, which threatened to destroy the entire planet.
- The Ultima WEAPON created a gigantic crater (1.27 Petatons)
- Upon dying, it unleashed a huge burst of energy (2.51 Petatons)
- It's impact yield is this strong (351.3 Petatons)
- The Omega WEAPON clashed with Chaos Vincent in a massive explosion (16.5 Exatons)
- It also flew into space in seconds (0.19c)
- The WEAPONs were equal to Minerva, a being stronger than any summons
- The Emerald WEAPON can survive attacks from the Knights of the Round
- Would have wiped out humanity across the entire Planet if they hadn't been stopped
| "Shall I give you despair?" |
- Destroyed the town of Nibelheim
- Tanked a dragon's fire without any damage, which oneshot Zack Fair
- He then oneshot the dragon
- Sliced through a gigantic Mako cannon
- Could generate the Supernova attack before falling into the Lifestream
- Walked off being nearly bisected by Zack's Buster Sword
- Blitzed a contingent of Rhadoran soldiers faster than eyesight
- Created a giant storm cloud (9.6 Gigatons - 14.2 Petatons of TNT)
- Should massively scale above the Sister Ray, which knocked back the Diamond WEAPON (219 Gigatons)
- Superior to Jenova's falling to the Planet as a meteor (12.14 Exatons)
- Jenova has a drive to destroy entire planets
- Jenova used a planet's husk to destroy other planets (3.981 Petatons)
- Resisted Holy through sheer willpower, which could match the power of the Black Meteor (65 - 589 Zettatons) (See Before the Verdict)
- The Black Meteor was also capable of destroying the Planet to the point where even the Lifestream, a higher-dimensional power, would be made vulnerable
- Supernova obliterated an entire solar system (3.1 MegaFoe - 178.8 MegaFoe)
- Pulled a meteor from outside a galaxy into a star (306.4 Billion - 20.6 trillion c)
- Absorbed the Lifestream and became a god
- In Rebirth, planned to collapse all timelines into the Reunion, extending his dominion into infinity
- Casually threw a building at Cloud and the Party
- Absorbed the Whispers, which connect to all of time and space
- Gilgamesh:
- Bartz:
- Tamed Ifrit, requiring him to endure his flames
- Overpowered the eight crystals, which merged two planets back together (1.21 Ronnatons) and maintained the planet's stability
- Beat Exdeath, who:
- Tidus helped defeat Sin, which devoured a city
- Yuna could control Ifrit, who could summon meteors
- Sin's Giga Graviton is this powerful (620.1 Exatons - 4.197 Zettatons)
- Jecht's shot is FTL (28.401c)
- Al Bhud's destruction caused a massive explosion (4.349 Teratons)
- Eden's beam travelled across galaxies in seconds (78.9 Billion - 6.31 trillion c)
- Cecil and Kain survived an earthquake that caused a gigantic chasm to form (920 Petatons)
- Caius summoned a huge meteor (69.915 Teratons)
- Orphan held up Cocoon (106.8 Exatons)
- Ultimecia’s time compression absorbed and compressed all of time and space. (742 unvigintillion FOE or 1.76 tredecillion times Universal)
Revan
- Defeated the Greater Storm Beast, who survived ground zero of the Mass Shadow Generator (2.65 Teratons - 17.94 Exatons)
- Defeated Darth Sion multiple times while hampered by a Dark Side nexus
- Survived a shuttle crash (twice!)
- Defeated Darth Traya, who instantly killed three Jedi Council Masters, while Traya was amped by a Wound in the Force that could have potentially deafened the galaxy to the Force.
- The power of Malachor V was so great that Revan hid its existence from Malak, despite Malak having knowledge of the Star Forge's power.
- Was compared to the Death of the Force
- Defeated Darth Nihilus with Visas Marr and Mandalore the Preserver, who only deemed the energy levels of planets and stars worthy of his attention.
- Was capable of pulling a starship out of a gravity well.
- Spent four days working without sleep or sustenance
- Resisted being destroyed on a sub-atomic level (895 Megatons)
- Walked upon Nathema, a place so stripped of the Force that "time had no meaning" (Debatably Immeasurable, see Before the Verdict)
- Superior to droids boasting armour built to withstand asteroid impacts and hold itself together on a molecular level.
| "Purge" by Aeonsend |
Even after defeating all of the Sith Triumvirate, Meetra Surik still considered Revan's command of the Force (during the Mandalorian Wars) to be greater than anyone she had ever met, despite the fact that Revan was hiding his dark side power. Further, Nihilus' peak only approached the Ancient Siths', while Revan was considered far superior to Exar Kun, who had long since surpassed them.
- Life wiped Katarr, razing mountains and boiling oceans (728 Petatons).
- This destruction likely occurred down to the sub-microscopic level, as Force Drain can rip things apart on a molecular level.
- Considering Colonel Tobin suggested Nihilus could feed on Stars, and Kreia noted he could end up devouring the galaxy, he could potentially be feeding on all the energy within matter (363 Ronnatons - 1.87 Quettatons)
- Held together a Star Destroyer sized flagship through sheer willpower, possibly even against the forces of Hyperspace
- Could have grown powerful enough to kill all life with his presence
- See planets and stars as the only things worthy of his attention
- Pulled a fleet of capital ships out of Malachor's gravity well (21.98 Gigatons)
- Survived ground zero of the Mass Shadow Generator, which, when reactivated, completely tore apart a planet. (380.18 Gigatons - 2.57 Exatons)
- His holocron exponentially increased Vaverone Vare's power to the point where she became Darth Alluress practically overnight.
The Star Forge
| "Kylo Ren discovers the Star Forge" by Marc C |
Both Revan and Malak overcame the power of the Forge with their will, something even the combined Exiles couldn't do. Redeemed Revan defeated Malak when he was channelling "the full power of the Star Forge", before going on to face a more powerful enemy in Vitiate, so he should scale above the Forge's apex.
- Created machines that wielded perpetual energy
- Harnessed the power of an entire star (808 - 811 Ronnatons per second)
- Created Rakatan warships that could nuke continents, create planet sized gravity wells, and were comparable to Star Destroyers.
- Could have potentially ended the Force itself
- Vastly superior to the Mass Shadow Generator, which completely ripped apart a planet (61.4 Yottatons - 169.97 Yottatons, up to 1,151 Quettatons)
- The Mass Shadow Generator was a massively upscaled version of interdictor gravity wells that could simulate large planet-sized masses to pull ships out of Hyperspace (36,512 Quettatons)
- A tiny fragment was turned into the Infinite Engine, which Revan stated was capable of building galaxies (Debatably 10.53 ZettaFoe - 8.593 YottaFoe)
- Constructed the Belsavis Prison Core, which if detonated would annihilate multiple star systems (164.77 TeraFoe - 4.87 ExaFoe or 57.6 ExaFoe)
- The Prison Core drew on the power of Hyperspace itself
- The Rakatan Empire was also capable of keeping pace with the World Razer, which threatened to annihilate every planet and star in the galaxy (90 Billion c, possibly higher)
- Vastly superior to the Star Maps, which could terraform planets over time
- Debatably gave the Rakata the power to wage war against the Celestials, who surrounded the entire galaxy with Hyperspace barriers, it being suspected that the Rakata breached these barriers during the war.
- Should be in the same league as other Superweapons:
- Another Rakatan Space Station could xenoform planets
- Centrepoint Station when drawing on the star Corell, could have created a galaxy spanning interdiction field and pulled planets across the galaxy.
- Centrepoint Station also moved black holes across the galaxy and was suspected to have built entire star clusters
- Hammer Station could throw asteroids hard enough to tear open planets
- The Shock Drums could fracture planetary cores
- The Shawken Device could have potentially destroyed the entire universe via a chain reaction, firing a planet's core through Hyperspace
- The Galaxy Gun could fire planet killing torpedoes across the galaxy in hours
| "SWTOR" by killersquirrelz |
- The Emperor's Wrath:
- Defeated the Voice of the Emperor when he was possessed by Sel-Makor, a planet's darkness.
- Defeated Master Wylett, who defeated a Starweird Queen
- With aid imprisoned Darth Ekkage, who one-shot a Sith Lord
- The Outlander possessed power rivalling the Machine Gods of Zakuul.
- Gethul's tentacles alone could damage a planet's core
- Tyth at full power could annihilate all of Iokath, a Dyson Sphere surrounding a star (4.8 - 50.9 Quettatons)
- Being considered the most powerful weapons in the entire galaxy at the time of Knights of the Fallen Empire, the Machine Gods should scale above Quantum Bombs, which can rip apart matter on a sub-atomic level across a range of 50,000km (6,760 Quettatons)
- The Hero of Tython:
- Battled the Terror from Beyond, who threatened to destroy the galaxy
- Was superior to the synthetic supersoldiers of the Power Guard
- Defeated the Sith Emperor after he had recovered most of his energy
- Darth Nox was considered a worthy heir to Tulak Hord, who once pulled a Republic Frigate out of the sky. (338 Kilotons)
- Lana Beniko helped lift the Gravestone out of the ground
- An early Barsen'thor defeated Terrak Morrhage when he was channelling the power of hundreds of Jedi Masters
- The Strike Team (without Satele Shan and Darth Marr) were capable of defeating Soa, whom even the weapons of the Rakata couldn't kill
- Darth Marr moved faster than a fellow Sith Lord could perceive
- Satele Shan caught a lightsaber with her bare hands (456.51 Megatons - 10.16 Teratons)
Exar Kun
Revan's predecessor, having been defeated roughly the same time Revan was born. The remake trailer states Darth Revan was the greatest Sith in generations, which puts him above Kun's power, and Revan defeated Malak amped by the Star Forge, which provided him power far superior to Kun.
- His weakened spirit was directly compared to Darth Sidious in power
- Tom Veitch confirmed that Exar Kun was written to be just as, if not more powerful than Dark Empire Darth Sidious, while Dan Thorsland stated he was more powerful than Darth Vader
- Leia Organa Solo believed Exar Kun matched Kueller in power, whom she believed to be more powerful than Luke.
- Resisted being pulled into the Netherworld of Chaos through sheer willpower for 4000 years
- Obliterated Freedon Nadd's spirit before it could react
- Lifted a 215 meter starship out of the ground.
- Unleashed several galaxy wide Force Screams upon falling to the Dark Side
- Was considered unkillable by Ood Bnar, who could draw on the power of an entire planet, that same planet having enough Force energy to survive the shockwaves of 10 supernovas
- With a Sith Amulet, blasted a hole in a Massassi Temple, which could survive turbolaser fire (200 Gigatons)
- Dominated post-Dark Empire Luke Skywalker
- His clash with Sylvar could be heard from kilometers away
- Held power to threaten every galaxy
- Survived the combined Jedi Order's Force attack against him, which caused a moon to catch fire
- Considered more dangerous than the Maw Installation's superweapons, including the Sun Crusher which could make stars go supernova
- Powered the Dark Reaper, which life-wiped a moon (526.6 Teratons)
- Life wiped Ziost as a disembodied spirit (238 Yottatons - 2.39 Ronnatons)
- One shot a Dark Council of Sith Lords and a team of Jedi Council Masters.
- Shredded the very fabric of the Force on Nathema, warping reality and leeching all life, sound, light, and colour (At least 2.97 Ronnatons)
- Vitiate also planned to re-enact the Ritual on a galactic scale, extinguishing all life and stars, and would have done so if the Hero of Tython had not stopped him.
- Nathema remained a Wound in the Force due to Vitiate's mere existence, immediately returning to health after his final defeat.
- When repeated under similar circumstances by Lord Kaan as the Thought Bomb, the resultant life energy would have granted someone the power to extinguish stars, raze solar systems, and potentially rule every galaxy in the universe
- Travelled across the entire galaxy in months (168,313c)
- Superior to the Darkstaff, which could move solar systems through time
- Covered all Dromuund Kaas in an electrical storm (727.59 Teratons)
- Ragdolled the Outlander as a weakened spirit
- Sped up his perception of time to the point that other powerful Force users seemed completely frozen (Debatable)
- Was "a living embodiment of the dark side" transcending physical existence
- The True Sith (as envisioned by Chris Avellone) "could shape entire planets or galaxies or nebulas"
- Generated Force Storms that wield the power of Hyperspace, distort space-time, violate the laws of nature, and potentially consume all of space.
- Fuel for Hyperspace travel alone could rupture reality
- These Force Storms travelled from Byss to Coruscant in at most a few days (574,951-2,012,332c)
- His hologram created a storm on the dark side world of Vjun
- Had power capable of destroying a solar system
- Flew from Da Soocha V to Byss in a week (2.48 Million c - 8.69 Million c)
- Should be superior to Project Starscream containing the power of stars
- Is stated to be a "destroyer of worlds"
- Survived Galen Marek's Oneness enhanced Force Repulse
- Was viewed as "A black hole of the Force", beyond power itself, and contended with Yoda, "the avatar of Light"
- His fight with Yoda was compared to "the fundamental conflict of the universe itself", while his reborn form was the "darkness of the universe, an avatar for the dark side itself"
- Phantom Menace Sidious' ascension to Sith Master shook stars (16.1 Ronnatons - 65 FOE)
- The flare of power rearranged several star constellations (316 Million c)
- Choked Count Dooku from across the galaxy (2.46-2.95 Trillion c [Debatable])
- Covered the entire galaxy in the dark side
- Implied to have threatened the Force itself
- Battled Mace Windu at speeds Anakin Skywalker could barely perceive
- Mace could perceive laser bolts and slugs as being frozen in time with Force Sense alone (106.7 - 500c, or 520 - 4519.2c)
- Became a Force Nexus that shattered space with his presence
- Bastila Shan killed a man with a single kick
- Tott Doneeta held back a heat storm (5.8 - 26 Gigatons)
- Thon gathered and sealed the dark side energies of an entire planet (64.6 Petatons - 1.35 Exatons)
- Ambria's dark side power was the greatest source of power the Jedi had ever seen, despite seeing Naga Sadow rip out a star's core.
- The spirits would've consumed an entire sector of star systems
- Thon knew how to create Force Storms that wield Hyperspace's energies.
- Yarael Poof bound the energy of the Infant of Shaa, which could've destroyed Coruscant, while fatally wounded (47.37 - 82.42 Zettatons)
- Jaina Solo Fel could punch through durasteel that could briefly survive turbolaser fire
- Rivi-Anu briefly held up a falling Venator Class Star Destroyer (686.5 Kilotons)
- Obi-Wan Kenobi:
- Resisted a Force Nexus that made Hyperspace "warp and twist"
- Broke his limit to move so fast he warped space-time (Immeasurable)
- Deflected continuous laser fire from thousands of battle droids (2000c)
- Jax Pavan could think and move through frozen time (Possibly Immeasurable)
- Aryn Leneer's perception extended to infinity while entering Hyperspace, perceiving the FTL travel as slowed to a crawl (Possibly Infinite)
- Shaak Ti tipped the balance of the Force for an entire planet
- Galen Marek/Starkiller:
- Charged a fusion cannon to split a Star Destroyer (3.56 - 43.1 Teratons)
- Created Force barriers powerful enough to survive hits from a Gorog, which (though possibly hyperbole) could crack a moon in two
- Briefly prevented a ship from entering Hyperspace, which usually requires planet sized masses to accomplish
- Overloaded a cannon to punch a hole through a shipyard large enough to hold multiple Star Destroyers
- Kyp Durron moved a black hole with a thought (14 Petatons - 145 Zettatons)
- A dying Empatojayos Brand intercepted and caught Palpatine's spirit before it could possess Anakin Solo (34,292c)
- Dorsk 81, when drawing on the power of dozens of padawans, unleashed a Force Push that knocked 17 Star Destroyers out of a solar system (181.18 Ronnatons) in seconds (191,772.3c)
- Jedi Navigators could smooth tangles in Hyperspace and plot paths without the aid of a computer (Possibly Infinite)
- Computers in Star Wars can process 10,000 lifetimes of information in seconds (840,960c)
- The computers of the Gauntlet could target and hit objects moving in Hyperspace from Realspace
- Obi-Wan stated that Jedi Masters had the ability to draw so deeply on the Force that time stopped (Immeasurable)
- Erg Krow harnessed the power of a crystal that knocked a gas giant out of orbit and survived the explosion at point blank range
- Zannah protected herself and Laa from a firestorm (1.03 -25.6 Gigatons)
- Ben Skywalker unleashed a Force Push that could knock a frigate out of orbit
- Darth Plagueis changed Naboo's climate with his presence (5.04 Petatons)
- Darth Malak was capable of absorbing the energy of the Star Forge, which harnessed the power of an entire star (52 Exatons - 811 Ronnatons)
- Darth Bane was suspected of having shifted a moon from its orbit. (49 Exatons - 1.1 Zettatons)
- Brakiss and Count Dooku could call on the power of the universe
- Darth Jadus held a Star Destroyer together with force of will (11 Megatons).
- Darth Thanaton one-shot a Terentatek with a high resistance to Force powers.
- The Shadow Being could fly at one-quarter the speed of Hyperspace Travel
- Lord Fulminiss reportedly created a Force storm that levelled a city
- Two padawans' battle destroyed a planet and created a star (28.47 Ronnatons - 331.29 Quettatons)
- Rav Naaraan projected his spirit out of frozen time (Possibly Immeasurable)
- Ku'ar Danar was capable of moving a planet.
- Vaylin broke through Valkorion's time stop (Possibly Immeasurable)
- Darth Baras instantly choked an Imperial Officer on Hoth from Dromuund Kaas (2.7 Trillion c [Debatable])
- Saes Rrogon held together a dreadnought against the energy of Hyperspace, which can destroy on a sub-atomic level, simultaneously pilotting the ship as it was leaping in and out of space-time
- Darth Tenebrous' master ripped a hole in the fabric of the Force itself.
- Lord Kaan was considered the source of the darkness of the entire galaxy
- Lord Odion would've used the Helm of Ieldis to unleash a mental shockwave across the entire galaxy, if not the universe (1.89 Trillion c - Infinite)
- Aleema Kato when using Naga Sadow's Meditation Sphere, a thousand-fold multiplier, caused ten stars to go supernova, wiping out three separate star systems (At least 60.24 TeraFoe, possibly higher)
| "The Balance" by ellaine |
While Anakin's full potential is clearly beyond any other Star Wars character, Revan is directly compared to Anakin in terms of power and nature by official game guides. Like Anakin, he is stated to be the "Heart" or embodiment of the Force, and both took on a Sith Emperor that was considered an avatar of the Dark Side and the most powerful Sith in all history. Thus it is reasonable to scale Revan to at least a portion of Anakin's power.
- Threw an escape pod into a star with enough force to cause an explosion visible against its curvature thousands of miles away (31.76 - 77.72 Exatons)
- Overpowered Count Dooku, who could call on the power of the universe
- Capable of destroying planets, calling the Death Star pitiful by comparison
- Effortlessly manipulated an energy source capable of splitting Star Destroyers and shattering moons.
- A Star Destroyer's power core charge could do this (9.38 - 429 Petatons)
- The Super Star Destroyer Executor endured three Star Destroyers ramming it at sublight speeds (692.6 Exatons)
- A damaged Star Destroyer possessed enough power to escape gravity wells that could crush planets to the size of an atom, and later survived five supernovas detonating in close proximity
- Frequently stated to possess infinite, boundless, power
- His fall to the dark side tipped the balance of the Force across the entire galaxy and empowered Darth Sidious
- Effortlessly outpaced Aurra Sing, who blitzed Jax Pavan, who could react to beams of light
- Was considered an equal by Zonama Sekot, a sentient planet
- Moved so quickly he believed time had literally frozen (Possibly Immeasurable)
- Stopped a ship travelling through hyperspace within a very short time window (6324.5c, Possibly Infinite)
- Outpaced Durge, who viewed Obi-Wan in slow motion
- He also took several hits from Durge, who could lift AT-TE's and punch hard enough to crack marble statues
- Was a Shatterpoint with enough power to crack Coruscant in half
- Subdued the Son and Daughter, who risked "tearing the universe asunder"
- Could instantly achieve Force Oneness at a moment's notice, which links someone to all of time and space, even higher dimensions (Immeasurable)
| "Star Wars Dark Empire Tribute" by daninaimare |
Exar Kun, who was inferior to Darth Malak, who was then bested by Revan, was considered by Luke to be the most powerful dark side entity he had ever faced even after facing Darth Sidious. If you don't buy this scaling (and DE Luke was nowhere near the end of his journey), Revan is directly stated to be comparable to the Skywalkers and is said to be the Chosen One of the Old Republic. He is inferior to Grandmaster Luke though.
- Grabbed and moved an artificial black hole against the effort of multiple Dovin Basals, declaring its power to be nothing compared to the Force
- These black holes, while created artificially, are explicitly described as singularities, voids and black holes by characters who have encountered black holes in the past.
- Battled an amped Lord Nyax, who had the power to split planets in two
- Defeated Overlord Shimra, who had the combined power of the entire Yuuzhan Vong species
- Defeated Darth Sidious when Sidious was a Force nexus that shredded space with his mere presence (Debatably Immeasurable).
- Had power capable of humbling the Death Star (166.3 Ronnatons)
- Rooted himself so deeply in the Force a supermassive black hole could not move him (Debatably 4 MegaFoe)
- Outsped Guri, who could process information in 6.1 picoseconds (1716c)
- Linked himself to and drew power from every star in the universe (Debatable)
- Achieved Oneness multiple times in his life (Immeasurable)
| "Mortis Triptych" by roscidcup |
- Created the Hyperspace barrier surrounding the Deep Core and the galaxy
- Possess power beyond human comprehension
- Described as "vaster than nebulae and smaller than cells, and assembled solar systems like children with toys", "everywhere and nowhere at once"
- The Son and Daughter's battle could rip apart the galaxy and universe.
- Their previous battle turned Mortis into a Conduit that supplied Force energy for the entire universe
- The Son and Daughter provide aggressive and passive energies that animate every creature in the galaxy through the realm Beyond Shadows, which transcends physical reality to the point where time and matter are illusions before the light of the Force.
- Are the source of the Nightsister Charal's ability to overpower the Sunstar.
- The Sunstar was capable of shifting moons (9.15 Yottatons - 483 Quettatons) and ripping holes in space-time
- It was also considered superior to both a scepter that could turn all of Endor into mud and possibly even the Death Star itself
- Sustained the realm of Mortis, which contained an entire starry sky and existed beyond the bounds of space and time
- Should be more powerful than Wutzek, who could annihilate a solar system
- Suggested to have built the entire universe
Are the Force and the Lifestream comparable?
Yes. Both are fonts of spiritual and metaphysical energy that empower users to perform magic and make up their souls/essence. Both transcend life and death and space and time. Both can be drained or wounded, and both a negative counterpart in the Negative Lifestream and the Anti-Force. Both reclaim souls and dissolve them into their totalites upon death, life feeding death feeding life and so on.
Cloud was able to defeat Sephiroth in the core of the planet, who was preventing Aerith from summoning Holy to stop the Black Materia. He also defeated Sephiroth in Advent Children, who had been gathering his strength and had slowly been corrupting the Lifestream through the Negative Lifestream and Geostigma. If Sephiroth came close to threatening the Lifestream itself on two occasions, and Cloud beat him, does this mean Cloud scales to the Lifestream’s full potency in any way?
While impressive on paper, keep in mind the additional context for both; with Meteor, Sephiroth explicitly needed Meteor in order to damage the Planet enough to force the Lifestream to expose itself, hence why he went on such a journey to find the Black Materia to begin with and hadn’t already destroyed the Planet at the beginning of the game. Not to mention, the Planet itself was on its last legs of spiritual energy due to Shinra’s harvesting of Mako. With Sephiroth resisting Holy, he prevented Holy from activating, rather than holding back its physical power. Again, it is questionable to suggest that Sephiroth could shrug off the power of the Lifestream by himself and still require Meteor to absorb its power.
With Advent Children, Sephiroth had spent years corrupting the Lifestream from within through his Jenova Cells creating Geostigma, preventing souls from reaching the Lifestream and gathering their strength to him. His attack on the Lifestream was spiritual in nature, a virus, not a physical attack. It’s also worth noting that Aerith was able to quickly cure all the Geostigma infected children once Sephiroth was defeated, for Sephiroth at this stage had not yet grown strong enough to take over the Lifestream, only stating that he planned to do so in time, so it’s unreasonable to say Cloud directly scales.
Revan
| "Melkor reaching Arda" by SarkaSkorpikova |
| "Duel at the Lake of Apparitions" by sergeantkreel |
Firstly,Revan was able to overcome the Will of the Star Forge, the apex of the Rakata’s technology. The Rakata were theorized to haverevolted against the Celestialsand driven them into hiding, or at the very least seized control of their domain. If Rakatan technology could match a Celestial in power, and Revan could master it and overcome it’s dark side power during his battle with Malak, then he should be able to reach this tier of power. Bastila Shan admitted that the Star Forge had the potential to end the Force itself as a Force Wound, given how it seemingly created the plague that severed the Rakata from the Force. This was why Revan did not delve into its secrets the way Malak did, for fear of unleashing something worse. That the Rakata both threatened the Celestials and the Force itself and Revan could master their technology and overcome it, does give credence to some parity.
Secondly, Revan was able to unleash the Force “in its purest form”. The purest form of the Force is found in cases of Force Oneness where the user becomes a conduit of the Force, consistently described as in touch with all creation, the Cosmic Force beyond good and evil, the “luminous reality” akin to Buddhist enlightenment, beyond life and death and the physical world altogether. Remember, Jacen Solo believed his unification with the Force was merely him rediscovering the secrets of the ancient Jedi. Most clearly, it was within the Mortis Monolith that Luke and Leia achieved a state of complete oneness with the Force, unleashing it in its most primal state, potent enough to dissolve targets into the totality of the Force. This primal potential is similar in wording to Revan’s pure Force attacks, and given the prior example of the Rakata matching the Celestials, this is surprisingly consistent. Finally, that the Celestials match Oneness levels of Force power is the fact that they are the ones who passively sustain the spirit energies of Beyond Shadows, a purgatory like realm where one can commune with the dead and ascend to where only the Force is real.
| "The Coming Darkness of The Ancient Sith Lords" by FreeManWriter |
There is a LOT of contention in Star Wars powerscaling over how the Sith and Jedi scale to each other over the millennia. The crux of this debate usually boils down to; are the statements of Yoda, Anakin, and Darth Sidious being the most powerful Jedi and Sith in all history at that point in time valid?
- Jax Pavan, a mid-tier Jedi, managed with great difficulty to move within a stasis field that he literally compared to time being frozen around him.
- Rav Naaraan, a Dark Jedi, was sealed within a stasis cage of "frozen time", yet he retained his consciousness enough for his spirit to escape his body and orchestrate his release.
- Vaylin visibly brute forced her way through Valkorion's time stop, as evidenced by Valkorion's shock. While Charles Boyd did claim that Valkorion was merely altering the Outlander's perception, the gameplay clearly suggests otherwise. Valkorion's statement later on that time had not stopped was likely a lie to pressure the Outlander into acting.
- Anakin Skywalker as a teenage padawan desperately drew upon the Force so deeply that he perceived time as having literally frozen around him, allowing him infinite time to do what was needed, Obi-Wan later noting that such a feat was possible for Jedi Masters too.
- Obi-Wan, while breaking his limits to protect the infant Luke Skywalker, ran so fast he warped space-time around him and became a fulmination (explosion) on reality itself
- Jedi are noted to be capable of navigating Hyperspace without navicomputers, Anakin being capable of stopping a ship within a very narrow window, even though Hyperspace allows for ships to travel at practically infinite speeds, and exists without standard space-time altogether.
| Original source here |
Stats
| "I pity you. I really do. You just don't get it at all. There's not a thing I don't cherish! Stay where you belong. In my memories." |
- Summons vastly outclass any support Revan has and give Cloud the numbers advantage......
- Resists a majority of Revan's energy attacks
- Much faster, stronger, and tougher with finite ends.
- Could potentially copy Revan's abilities
- Superior healing factor
- Time Stop and Remove could potentially win the fight instantly
- Has pushed through mental manipulation in the past
- Being able to fly is just really useful
- Actually got a remake.
- Has defeated opponents similar to Revan in the past...
- ....but are far weaker than Revan and could likely be escaped
- Much weaker with infinite ends
- Has no precognition to counter Revan's
- Less experienced
- Has no defence against Affect Mind or Corruption
- Gets curb-stomped in skill and intelligence
- Many of his offensive options get resisted
- His limit breaks will only empower Revan
- His Materia is an easy target for Tutaminis, Force Sever, and Force Drain.
- ...but has repeatedly struggled against them and usually beat them due to extenuating circumstances
- "Four guys at minimum, am I remembering that particular threat correctly?"
- Much stronger with infinite ends
- Balance of the Force and Revan's Fury could kill Cloud in one shot
- Has more concrete feats of immeasurable speed
- Far more skilled, experienced, intelligent, and ruthless
- Precognition will make it incredibly difficult for Cloud to land a hit
- Skilled in manipulation that Cloud has struggled against in the past
- Can arguably resist Cloud's Time Stop and Instant Death.........
- Mind-reading will give him all the information he needs
- Teleportation is just really useful
- Can resist most, if not all of Cloud's hacks
- Chris Avellone
- Is the greatest twist in videogame history
- Far weaker and slower with finite ends
- Has far weaker backup to call on
- Inferior healing
- .....but they could kill him along with Remove depending on interpretation
- Most of his hacks will be resisted
- Could have his moves copied
- Less versatile abilities overall
- Still no remake
- Didn't get the KOTOR III we deserved
This is far from an easy call to make and an extremely difficult fight to win. Both are under a ticking clock to end the fight quickly before the other either blitzes or immobilizes them with their unique abilities, and both possess incredible levels of power and skill. However, Revan’s superior power, skill, and experience will more often than not allow him to outplay Cloud and work around his defences, whittling his arsenal down until he’s left without his most useful trump cards. Both have effective ways to incapacitate the other, but Cloud’s only guaranteed method is Remove, which Revan’s precognition and teleportation could likely avoid. On the other hand, Cloud has no defence in terms of distance or potency against Revan’s Affect Mind, Force Stasis, and Corruption/Force Bond, which will immediately immobilize Cloud’s mind and body and render him helpless. And given the massive difference in power, Revan will only need one solid hit on Cloud to permanently put him down.
Let this fantasy end at the hands of a knight…..
The winner is Revan.
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